Heyo.
Could you add a hook to modify triggered events? (Like supply drop or ch47)
private void RunEvent() {
//Hook
if (Interface.CallHook("OnTriggeredEvent", this) != null)
return;
//Original Code
Debug.Log("[event] " + this.targetPrefab.resourcePath);
global::BaseEntity baseEntity = global::GameManager.server.CreateEntity(this.targetPrefab.resourcePath, default(Vector3), default(Quaternion), true);
//...
}