Hook in TriggeredEventPrefab.RunEventSolved

Heyo.

Could you add a hook to modify triggered events? (Like supply drop or ch47)

private void RunEvent() {
	//Hook
	if (Interface.CallHook("OnTriggeredEvent", this) != null)
		return;
	//Original Code
	Debug.Log("[event] " + this.targetPrefab.resourcePath);
	global::BaseEntity baseEntity = global::GameManager.server.CreateEntity(this.targetPrefab.resourcePath, default(Vector3), default(Quaternion), true);
	//...
}

 

Any chance of getting this?
Added for testing.
Seems to work, many thanks!

[TETest] Triggered Event: assets/prefabs/npc/cargo plane/cargo_plane.prefab //plugin message
[event] assets/prefabs/npc/cargo plane/cargo_plane.prefab //default rust message

Merged post

Just a quick note: if you're going to add this to the docs, make sure not to call the parameter "event" as this is a reserved name.

object OnEventTrigger (TriggeredEventPrefab @event) { ... }

Locked automatically