Exception: Companion server rejected our Steam ticket ConVar.Chat+MuteList.get_IsGlobalMutedSolved
my server is fixed....
players still getting kicked from mine
RandomBullshit
my server is fixed....
how did you do this?

(15:22:26) | 71.82.152.191:57457/76561198085280283/Justin The Jamaican KilliFish disconnecting: Exception: Companion server rejected our Steam ticket ConVar.Chat+MuteList.get_IsGlobalMuted () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) UnityEngine.WaitUntil.get_keepWaiting () (at <00000000000000000000000000000000>:0) UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.ConditionalWeakTable`2[TKey,TValue]..ctor () (at <00000000000000000000000000000000>:0) CommunityEntity+<LoadTextureFromWWW>d__16.System.Collections.IEnumerator.Reset () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Action.Invoke (

yeah, most likely, there is a problem in rust also, people are being kicked from official servers too
im getting red text of random kicks is this oxide or FP side? the projectile error has been fixed though.
This is on FP, people getting kicked on official vanilla servers too.
Don't use vanish, it fixes some of the issues at least.
gncyltrk
Don't use vanish, it fixes some of the issues at least.
Tell that to the vanilla guys πŸ˜‚
it's fixed
5ea9726a71ec0.jfif ESoTeRiC
it's fixed
Server patch ? Or client onlyΒ 
5ea9726a71ec0.jfif ESoTeRiC
it's fixed
its not
N8CWG1990
its not
Β Well that was a roller coasterΒ 
how do you check for if FP release a fix?
Not working on my side
Locked automatically