Exception: Companion server rejected our Steam ticket ConVar.Chat+MuteList.get_IsGlobalMutedSolved
how did you do this?RandomBullshitmy server is fixed....
(15:22:26) | 71.82.152.191:57457/76561198085280283/Justin The Jamaican KilliFish disconnecting: Exception: Companion server rejected our Steam ticket ConVar.Chat+MuteList.get_IsGlobalMuted () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) UnityEngine.WaitUntil.get_keepWaiting () (at <00000000000000000000000000000000>:0) UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.ConditionalWeakTable`2[TKey,TValue]..ctor () (at <00000000000000000000000000000000>:0) CommunityEntity+<LoadTextureFromWWW>d__16.System.Collections.IEnumerator.Reset () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Action.Invoke (
Tell that to the vanilla guys πgncyltrkDon't use vanish, it fixes some of the issues at least.
Server patch ? Or client onlyΒESoTeRiC
it's fixed
its notESoTeRiC
it's fixed
Β Well that was a roller coasterΒN8CWG1990its not