Exception: Companion server rejected our Steam ticket ConVar.Chat+MuteList.get_IsGlobalMutedSolved
5e13a8d5b2bc5.jpg Wulf

That isn't what is causing it most likely, earlier in the log would be a better indication: CommunityEntity = Rust's CUI (community UI/custom UI)

New Oxide update fixed the issue?

I don't have betterchat but I got the error
This is why you should wait 1 or 2 hours with updating on a forced wipe
This issue is a vanilla issue,  Facepunch has informed us that they are looking into it.

Can someone can confirmed that error is fixed with this new update ?

Merged post

Haaaa thank you
I thought they said it was definalty a mod issue not rust itself?
Yes its a mod issue and we waiting for SURE update xD
update again ?
im gonna wait , you guys check and post here thanks
The only updates that Oxide has provided were for the IL/RPC error and kick. This doesn't appear to be an Oxide issue.

still that same + this error:

 

HttpRequestException: 502 (Bad Gateway) System.Net.Http.HttpResponseMessage.EnsureSuccessStatusCode () (at <00000000000000000000000000000000>:0) ConVar.Chat+MuteList.get_IsGlobalMuted () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) UnityEngine.WaitUntil.get_keepWaiting () (at <00000000000000000000000000000000>:0) UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.ConditionalWeakTable`2[TKey,TValue]..ctor () (at <00000000000000000000000000000000>:0) CommunityEntity+<LoadTextureFromWWW>d__16.System.Collections.IEnumerator.Reset () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilder
5e13a8d5b2bc5.jpg Wulf
The only updates that Oxide has provided were for the IL/RPC error and kick. This doesn't appear to be an Oxide issue.
you always say this :P and then you fix it in few minutes in update :D
still having issues. last update npcs were spawning now new update nothing please post a fix
Thanks for the updates uMod crew. Annoying that there seems to be such a large issue on the FP side of things. If you guys hear that they have resolved the issue, it would be great if you could post that here.
Some people get kicked others dont. Very weird.
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