NullReferenceException UserPersistance.GetPlayerStatSolved
Can anyone please help?  Server will not start

NullReferenceException: Object reference not set to an instance of an object
  at UserPersistance.GetPlayerState (System.UInt64 playerID) [0x00005] in <415536993ad44421a7cf5b44a0a39279>:0 
  at PlayerStateManager.Get (System.UInt64 playerId) [0x00021] in <415536993ad44421a7cf5b44a0a39279>:0 
  at BasePlayer.get_State () [0x00013] in <415536993ad44421a7cf5b44a0a39279>:0 
  at BasePlayer.MarkHostileFor (System.Single duration) [0x00020] in <415536993ad44421a7cf5b44a0a39279>:0 
  at AutoTurret.ApplyDamage (BaseCombatEntity entity, UnityEngine.Vector3 point, UnityEngine.Vector3 normal) [0x0004a] in <415536993ad44421a7cf5b44a0a39279>:0 
  at AutoTurret.FireGun (UnityEngine.Vector3 targetPos, System.Single aimCone, UnityEngine.Transform muzzleToUse, BaseCombatEntity target) [0x001d9] in <415536993ad44421a7cf5b44a0a39279>:0 
  at NPCAutoTurret.FireGun (UnityEngine.Vector3 targetPos, System.Single aimCone, UnityEngine.Transform muzzleToUse, BaseCombatEntity target) [0x00008] in <415536993ad44421a7cf5b44a0a39279>:0 
  at AutoTurret.TargetTick () [0x00143] in <415536993ad44421a7cf5b44a0a39279>:0 
  at AutoTurret.ServerTick () [0x00032] in <415536993ad44421a7cf5b44a0a39279>:0 
  at InvokeHandler.DoTick () [0x000bd] in <b8a4f74508b845bea25d145f8af5098a>:0 
  at InvokeHandler.LateUpdate () [0x0000c] in <b8a4f74508b845bea25d145f8af5098a>:0 
I'm getting the exact same problem, what host are you using?

what did you do to fix this problem? i'm using OVH.
NullReferenceException: Object reference not set to an instance of an object
at UserPersistance.GetPlayerState (System.UInt64 playerID) [0x00005] in <28246777189a464693c7fb23b5f606c7>:0
at PlayerStateManager.Get (System.UInt64 playerId) [0x00021] in <28246777189a464693c7fb23b5f606c7>:0
at BasePlayer.get_State () [0x00013] in <28246777189a464693c7fb23b5f606c7>:0
at BasePlayer.IsHostile () [0x00000] in <28246777189a464693c7fb23b5f606c7>:0
at NPCPlayerApex.HostilityConsideration (BasePlayer target) [0x000d5] in <28246777189a464693c7fb23b5f606c7>:0
at Rust.Ai.BestPlayerHostileBanditAct.Score (Apex.AI.IAIContext context, BasePlayer option) [0x00071] in <28246777189a464693c7fb23b5f606c7>:0
at Rust.Ai.TargetSelectorPlayer.Evaluate (Rust.Ai.PlayerTargetContext context, System.Collections.Generic.IList`1[T] scorers, BasePlayer[] options, System.Int32 numOptions, System.Boolean allScorersMustScoreAboveZero, BasePlayer& best, System.Single& bestScore, System.Int32& bestIndex, UnityEngine.Vector3& bestLastKnownPosition) [0x0004b] in <28246777189a464693c7fb23b5f606c7>:0
at Rust.Ai.TargetSelectorPlayer.Execute (Apex.AI.IAIContext context) [0x00011] in <28246777189a464693c7fb23b5f606c7>:0
at Apex.AI.CompositeAction.Execute (Apex.AI.IAIContext context) [0x0001c] in <7eb0536a8fb34bcc8a790faa9ed09eb8>:0
at Apex.AI.Components.UtilityAIClient.Execute () [0x00055] in <7eb0536a8fb34bcc8a790faa9ed09eb8>:0
at NPCPlayerApex.TickSensorySystem () [0x000b8] in <28246777189a464693c7fb23b5f606c7>:0
at NPCPlayerApex.Apex.LoadBalancing.ILoadBalanced.ExecuteUpdate (System.Single deltaTime, System.Single nextInterval) [0x00031] in <28246777189a464693c7fb23b5f606c7>:0
at Apex.LoadBalancing.LoadBalancedQueue.Update () [0x00095] in <202755f988f04042b9dce0287e399a48>:0
at Apex.LoadBalancing.LoadBalancerComponent.Update () [0x00004] in <202755f988f04042b9dce0287e399a48>:0​
Try to validate your files
5b6ed4c9ac8e4.jpg misticos
Try to validate your files
I will re-validate. It seems everytime I install oxide using linuxgsm in terminal, after the server wont start and i get the error above. Thanks buddy.

Also when the server boots up, then crashes it then crashes my SSH and sftp.?

Merged post

Validated files, still getting issues :(
Have you tried installing Oxide without using LGSM?

Will try this thanks :)

5e128e49266ae.png MrBlue
Have you tried installing Oxide without using LGSM?
Solved - was ovh restricting the load limit on cpu when the gameserver loads up.
Locked automatically