Can anyone please help? Server will not start
NullReferenceException: Object reference not set to an instance of an object
at UserPersistance.GetPlayerState (System.UInt64 playerID) [0x00005] in <415536993ad44421a7cf5b44a0a39279>:0
at PlayerStateManager.Get (System.UInt64 playerId) [0x00021] in <415536993ad44421a7cf5b44a0a39279>:0
at BasePlayer.get_State () [0x00013] in <415536993ad44421a7cf5b44a0a39279>:0
at BasePlayer.MarkHostileFor (System.Single duration) [0x00020] in <415536993ad44421a7cf5b44a0a39279>:0
at AutoTurret.ApplyDamage (BaseCombatEntity entity, UnityEngine.Vector3 point, UnityEngine.Vector3 normal) [0x0004a] in <415536993ad44421a7cf5b44a0a39279>:0
at AutoTurret.FireGun (UnityEngine.Vector3 targetPos, System.Single aimCone, UnityEngine.Transform muzzleToUse, BaseCombatEntity target) [0x001d9] in <415536993ad44421a7cf5b44a0a39279>:0
at NPCAutoTurret.FireGun (UnityEngine.Vector3 targetPos, System.Single aimCone, UnityEngine.Transform muzzleToUse, BaseCombatEntity target) [0x00008] in <415536993ad44421a7cf5b44a0a39279>:0
at AutoTurret.TargetTick () [0x00143] in <415536993ad44421a7cf5b44a0a39279>:0
at AutoTurret.ServerTick () [0x00032] in <415536993ad44421a7cf5b44a0a39279>:0
at InvokeHandler.DoTick () [0x000bd] in <b8a4f74508b845bea25d145f8af5098a>:0
at InvokeHandler.LateUpdate () [0x0000c] in <b8a4f74508b845bea25d145f8af5098a>:0