is there a way to detect if there is a player in the back of a Scrap Transport Helicopter?
Detecting if player is in Scrap Transport Helicopter?
I think this should work, the players parent has to change to the heli as to not fall out, by default the parent is the world object.
BaseEntity parent = player.GetParentEntity();
if(parent != null && parent is ScrapTransportHelicopter) {
//do something
}