Detecting if player is in Scrap Transport Helicopter?
is there a way to detect if there is a player in the back of a Scrap Transport Helicopter?
I think this should work, the players parent has to change to the heli as to not fall out, by default the parent is the world object. 

            BaseEntity parent = player.GetParentEntity();
            if(parent != null && parent is ScrapTransportHelicopter) {
                //do something
            }​