Server getting stuck on start

Hey one of my server get stuck on this,

Unloading 4089 unused Assets to reduce memory usage. Loaded Objects now: 916650.
Total: 565.878776 ms (FindLiveObjects: 75.805787 ms CreateObjectMapping: 67.763373 ms MarkObjects: 409.297579 ms  DeleteObjects: 13.008624 ms)

It's the only one that has this issue, any ideas?

Looks like you need more memory
64 GB of ram seriously ?
Are you running several servers on the same computer? You should be fine though, I think it's just doing it to save memory

Yes running multiple server but now way i am surpassing  my memory limit.

I do see this message in all my logs but it's just this server cannot pass this one.



Merged post

Found the issue disable Nav_mesh and server start right up. Any way I can disable NavMesh until server is booted up ? instead of putting Nav_disable true in my start params?

Dev server not loading up after Rust Update & Oxide Update.

Removed all plugins 

I have the strict minimum 

rustedit installed (latest)  + custom map (1000 in size Testing prefabs)

CPU usage is through the roof 93% (even though Navmesh is disabled in parms +nav_disable true).

Can never seem to go beyond this point

RustEdit] - Vehicle data loaded and ready to be processed!
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RustEdit] - NPC data loaded and ready to be processed!
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RustEdit] - No ocean patrol path data found in map file
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Any news about this would be appreciated thanks.

If your server restarts at specific times (for backups or whatever) then you can use TimedExecute to switch it back on again at a certain time. That's if you don't want to just do it manually.

Merged post

https://umod.org/plugins/timed-execute
5da3548126948.png P4R4NORM4L
Found the issue disable Nav_mesh and server start right up. Any way I can disable NavMesh until server is booted up ? instead of putting Nav_disable true in my start params?

You can use nav.wait false -> then it would not wait until the nav mesh is generated and do it in the background after the server startup

I found the issue, The problem was that my map didn't have any water, and that's the reason why it was trying to set ocean paths for the cargo but without water it would just hang there.