Plugins not loading on LinuxFixed

As in title. If I try to do it manyally I get:

(21:14:32) | Could not load plugin 'AdminPanel' (no plugin found with that file name)

Oxide doesn't see any plugins in plugins folder.

After latest update it seems we not able to load any plugins, it can't find them
Same issue with Linux, server startups fine but without any plugins:
Mono path[0] = '/home/steam/rust/RustDedicated_Data/Managed'
Mono config path = '/home/steam/rust/RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
	libRenderer.so
PlayerPrefs - Creating folder: /home/steam/.config/unity3d/Facepunch Studios LTD
PlayerPrefs - Creating folder: /home/steam/.config/unity3d/Facepunch Studios LTD/Rust
Unable to load player prefs
Initialize engine version: 2019.2.0f1 (20c1667945cf)
[XR] Discovering subsystems at path /home/steam/rust/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.044 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 4.546590 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Bootstrap Startup
System
	Name: *****
	OS:   Linux 4.19   64bit

CPU
	Model:  Intel(R) Xeon(R) CPU E3-1270 v6 @ 3.80GHz
	Cores:  8
	Memory: 64374 MB

GPU
	Model:  Null Device
	API:    NULL 1.0 [1.0]
	Memory: 128 MB
	SM:     30

Process
	Memory:   0 MB

Mono
	Collects: 36
	Memory:   3 MB



Manifest Metadata Loaded
	14997 pooled strings
	14 mesh colliders
	6308 prefab properties
	388 effect categories
	760 entity names

Command Line: "./RustDedicated" "-batchmode" "-nographics" "+server.ip" "***.**.***.***" "+server.port" "28015" "+server.hostname" "****" "+server.identity" "**** "+server.seed" "27562886" "+server.worldsize" "4000" "+rcon.ip" "***.**.***.***" "+rcon.port" "29015" "+rcon.password" "****** "+rcon.web" "1" "-logfile" "gamelog.txt" 
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/kernel32
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x556772f5b4a0.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x55676fc6c0e0.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x55676ffb56a0.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x55676ffcd920.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x55676ffd2d30.so
Server Config Loaded
Running server/***/cfg/users.cfg
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Skinnable Warmup
Manifest Assets Loaded
	93 skinnable objects
Loading Scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 36)
HDR Render Texture not supported, disabling HDR on reflection probe.
 
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)

UnloadTime: 4.635115 ms
Missing shader in Main Camera (TOD_Scattering)
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering)
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering)
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays)
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays)
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays)
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Plugins: Couldn't open /home/steam/rust/RustDedicated_Data/Plugins/libRenderer.so, error: /home/steam/rust/RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB
 
(Filename: ./Runtime/Misc/Plugins.cpp Line: 282)

Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/Renderer
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 31998.
Total: 59.655171 ms (FindLiveObjects: 1.149732 ms CreateObjectMapping: 1.937302 ms MarkObjects: 56.483625 ms  DeleteObjects: 0.072312 ms)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Cold (ScreenOverlayEx)​

 

Working on a fix for Linux servers at the moment, will be out shortly.
Gotcha !
Might be time for me to switch to windows lol :LosingSanity:
5bde6492c55e8.png Trillz
Might be time for me to switch to windows lol :LosingSanity:

We where thinking about the same but as FP said Linux support won't go away we choose to stay.

If had to pick a server, I'd go with Linux over Windows any day, but that's because I prefix it. Issues like this happen though, and could happen with Windows too.
5e13a8d5b2bc5.jpg Wulf
If had to pick a server, I'd go with Linux over Windows any day, but that's because I prefix it. Issues like this happen though, and could happen with Windows too.

you write when fix linux ?

5e13a8d5b2bc5.jpg Wulf
If had to pick a server, I'd go with Linux over Windows any day, but that's because I prefix it. Issues like this happen though, and could happen with Windows too.

Good to know we've made the favored choice ;)

The current builds should be fixed for Linux. I'll likely put out another build just to notify.
Ah shit here we go again!
Looks good, plugins are getting loaded on start!
so will i need to update every plugin?

Its one of the oldest debates on web ;) For me, for hosting game servers it will always be linux. Hosting rust servers it still for me is always linux since isolation aspects, priviladges and scripting is just more natural :) 

For gaming - windows

For work and servers - linux

Locked automatically