As in title. If I try to do it manyally I get:
(21:14:32) | Could not load plugin 'AdminPanel' (no plugin found with that file name)
Oxide doesn't see any plugins in plugins folder.
As in title. If I try to do it manyally I get:
(21:14:32) | Could not load plugin 'AdminPanel' (no plugin found with that file name)
Oxide doesn't see any plugins in plugins folder.
Mono path[0] = '/home/steam/rust/RustDedicated_Data/Managed'
Mono config path = '/home/steam/rust/RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libRenderer.so
PlayerPrefs - Creating folder: /home/steam/.config/unity3d/Facepunch Studios LTD
PlayerPrefs - Creating folder: /home/steam/.config/unity3d/Facepunch Studios LTD/Rust
Unable to load player prefs
Initialize engine version: 2019.2.0f1 (20c1667945cf)
[XR] Discovering subsystems at path /home/steam/rust/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.044 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 4.546590 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Bootstrap Startup
System
Name: *****
OS: Linux 4.19 64bit
CPU
Model: Intel(R) Xeon(R) CPU E3-1270 v6 @ 3.80GHz
Cores: 8
Memory: 64374 MB
GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30
Process
Memory: 0 MB
Mono
Collects: 36
Memory: 3 MB
Manifest Metadata Loaded
14997 pooled strings
14 mesh colliders
6308 prefab properties
388 effect categories
760 entity names
Command Line: "./RustDedicated" "-batchmode" "-nographics" "+server.ip" "***.**.***.***" "+server.port" "28015" "+server.hostname" "****" "+server.identity" "**** "+server.seed" "27562886" "+server.worldsize" "4000" "+rcon.ip" "***.**.***.***" "+rcon.port" "29015" "+rcon.password" "****** "+rcon.web" "1" "-logfile" "gamelog.txt"
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/kernel32
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x556772f5b4a0.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x55676fc6c0e0.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x55676ffb56a0.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x55676ffcd920.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/data-0x55676ffd2d30.so
Server Config Loaded
Running server/***/cfg/users.cfg
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Skinnable Warmup
Manifest Assets Loaded
93 skinnable objects
Loading Scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 36)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)
UnloadTime: 4.635115 ms
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Plugins: Couldn't open /home/steam/rust/RustDedicated_Data/Plugins/libRenderer.so, error: /home/steam/rust/RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB
(Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/Renderer
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/steam/rust/RustDedicated_Data/Mono/libRenderer
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 31998.
Total: 59.655171 ms (FindLiveObjects: 1.149732 ms CreateObjectMapping: 1.937302 ms MarkObjects: 56.483625 ms DeleteObjects: 0.072312 ms)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Cold (ScreenOverlayEx)
Trillz
Might be time for me to switch to windows lol :LosingSanity:
We where thinking about the same but as FP said Linux support won't go away we choose to stay.
Wulf
If had to pick a server, I'd go with Linux over Windows any day, but that's because I prefix it. Issues like this happen though, and could happen with Windows too.
you write when fix linux ?
Wulf
If had to pick a server, I'd go with Linux over Windows any day, but that's because I prefix it. Issues like this happen though, and could happen with Windows too.
Good to know we've made the favored choice ;)
Its one of the oldest debates on web ;) For me, for hosting game servers it will always be linux. Hosting rust servers it still for me is always linux since isolation aspects, priviladges and scripting is just more natural :)
For gaming - windows
For work and servers - linux