Players kicked with "entities out of order"

Every once in a while my players are getting kicked for Entities Out Of Order and they cannot reconnect

Entities Out Of Order.. Got 2611 expected 2610 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Client:OnEntities(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

Everyone who comes close to it gets the issue... I can kill the sleepers so they can reconnect, but they will get bugged again when getting close to that location. It happens every wipe now.

How do i get rid of this issue

Just to hopefully provide some idea regarding potential causes for this;
I believe I've previously seen this happen when a custom plugin didn't completely initialize electric/IO entities and their inputs/outputs in some cases.
Think about whether you have any plugins you or players can place entities with in some way.

I would think it's probably caused by a corrupt or not fully initialized entity in that area.

The weird thing is, is that it happens on my million gatherrate server only. The others are working fine; x10000 and x5

The only plugin I have which affects building is BGrade
hi vliek, may i ask, are you using a custom made map from rustedit?

Yes, but it's on my x10000 server aswell without issues

I have the entities out of order player kicks on normal maps aswell

Before when I killed all sleepers and cleared all cupboards the issue was gone, but this time it stays

Depening on the IO issue, This is the error 

Error when saving to disk: System.IO.IOException: Sharing violation on path server/fragnet/v2.rustorica.v1.0.2.187.sav
  at System.IO.File.Delete (System.String path) [0x00073] in <a8ed250850854b439cedc18931a314fe>:0
  at SaveRestore+<Save>d__5.MoveNext () [0x0045b] in <36cf925f09aa4c8c8c496dc9cecedfc5>:0​

Depending on the mapping issue


This issue has been fixed on rustedit its side. It was an issue in their DLL. I had 9 double doors inside the KFC. 

but.. uhm.. not to be a complete d*ck or anything... why a x10000 server if i may ask? You actually alter the game with this pretty badly. I know that stacksize controller had something with it tho. That the game was not able to count after xx resources in one stack. Not sure this could be a potentional fix, but worth it to check it out. 
5d13cc1e20b0c.png knoepert
Depening on the IO issue, This is the error 

Error when saving to disk: System.IO.IOException: Sharing violation on path server/fragnet/v2.rustorica.v1.0.2.187.sav
  at System.IO.File.Delete (System.String path) [0x00073] in <a8ed250850854b439cedc18931a314fe>:0
  at SaveRestore+<Save>d__5.MoveNext () [0x0045b] in <36cf925f09aa4c8c8c496dc9cecedfc5>:0​

Depending on the mapping issue


This issue has been fixed on rustedit its side. It was an issue in their DLL. I had 9 double doors inside the KFC. 

but.. uhm.. not to be a complete d*ck or anything... why a x10000 server if i may ask? You actually alter the game with this pretty badly. I know that stacksize controller had something with it tho. That the game was not able to count after xx resources in one stack. Not sure this could be a potentional fix, but worth it to check it out. 

Thanks, will look into it

anyone solved this problem  ? 

Edit: Fixed by downloading server update a second time and reloading the server.