Every once in a while my players are getting kicked for Entities Out Of Order and they cannot reconnect
Entities Out Of Order.. Got 2611 expected 2610 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Client:OnEntities(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
Everyone who comes close to it gets the issue... I can kill the sleepers so they can reconnect, but they will get bugged again when getting close to that location. It happens every wipe now.
How do i get rid of this issue