It was removed per the author's request.yByTe
I can't seem to find it anymore and need to look up the config option descriptions and commands. anybody know what's up?
Bot Spawn no longer availableSolved
Define "reverse engineer it" ...
As per the community guidelines that sounds like that would break:
"Do not post anything that belongs to someone else without permission." - especially since it is still developed AND free.
Versus a completely 100% re-write from scratch - without using the source code/current plugin as a derivitive which could easily put it in the questionable catagory - legally.
(20:58:17) | Calling 'OnNpcPlayerTarget' on 'DangerousTreasures v1.3.1' took average 1456ms
(20:58:20) | Calling 'OnEntitySpawned' on 'BotSpawn v1.9.0' took average 1457ms
(20:58:27) | Calling 'OnNpcPlayerTarget' on 'DangerousTreasures v1.3.1' took average 2188ms
(20:58:30) | Calling 'OnEntitySpawned' on 'BotSpawn v1.9.0' took average 1997ms
(20:58:37) | Calling 'OnEntitySpawned' on 'DangerousTreasures v1.3.1' took average 2663ms
(20:58:40) | Calling 'OnNpcPlayerTarget' on 'BotSpawn v1.9.0' took average 2378ms
(20:58:41) | Calling 'CreateOrUpdateZone' on 'ZoneManager v3.0.5' took 119ms [GARBAGE COLLECT]
(20:58:47) | Calling 'OnEntitySpawned' on 'DangerousTreasures v1.3.1' took average 2884ms
(20:58:51) | Calling 'OnEntitySpawned' on 'BotSpawn v1.9.0' took average 2504ms
(20:58:57) | Calling 'OnEntitySpawned' on 'DangerousTreasures v1.3.1' took average 3258ms
(20:59:01) | Calling 'OnEntitySpawned' on 'BotSpawn v1.9.0' took average 2734ms
(20:59:07) | Calling 'OnEntitySpawned' on 'DangerousTreasures v1.3.1' took average 3450ms
(20:59:11) | Calling 'OnEntitySpawned' on 'BotSpawn v1.9.0' took average 2889ms
(20:59:17) | Calling 'OnEntitySpawned' on 'DangerousTreasures v1.3.1' took average 3662ms
(20:59:21) | Calling 'OnEntitySpawned' on 'BotSpawn v1.9.0' took average 2961ms
I hope that other plugins that are depending on bot spawn won't screw up more things... wanted to be posting the issue on the forum and when not finding the plugin page, reading this.. meh.
I can fully understand that a plugin will be taken down on request or because of the terms and agreement of Umod their scripting policy, but there could be at least an alert before this will happen? it would be very appreciated.
Some kind of alert in the console that the plugin will stop working on xx.xx.xx date due this or that reason. This gives server owners time to search for an alternative.
lemmi guess he wants money for it?
It wouldn't be allowed as that would fall under the same rule and reason why the author is no longer here; advertising.knoepert
if @wulf allows it, could he share the link?
The author was not willing to abide by the community rules and guidelines, and as a result, these plugins are no longer available or supported here per their request.
We can see them on our end, but otherwise not publicly. Did you have a need to see something?knoepert
@wulf, is there a list of plugins that are deleted?
The plugins were removed for not "following the rules", plugins go through a submission process and do have to follow general guidelines though.PsyHawk0I think the MORE important question is this - what other plugins are in danger of being deleted either by the "admins" here or the developers (since you guys have insight as to who isn't "playing by the new rulers"?
Free plugins are likely going to be required to be under open source licenses going forward so that they can be continued by the community should the original author decide to leave or no longer have time.
This is the first occurrence of this sort of thing since the project started, so it isn't a very common thing. We have banned users before though they have been keen to stiring up drama, being hostile, or otherwise not following community guidelines and etiquette.
No, that happens sometimes when there is excessive load. We're looking into it though.knoepert
is that also one of the main reasons why we getting a lot of 522 errors lately? ( Cloudflare )