Without seeing the errors/logs, we can't really help. Please provide those and we'll see what we can do!
I KNOW THIS!!!! lol damn web site from my phone doesnt provide ability to post pictures here lol
but here is the log side
Map Spawned 849 entities
Destroying 897 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
done.
Spawning 37892 entities
Error loading save (server/myserver/proceduralmap.4000.7.186.sav)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
DivideByZeroException: Attempted to divide by zero.
at VendingMachine.RefreshSellOrderStockLevel (ItemDefinition itemDef) [0x00120] in <53f630b980e448a4a8915f9e6b8c3b71>:0
at VendingMachine.Load (BaseNetworkable+LoadInfo info) [0x0006e] in <53f630b980e448a4a8915f9e6b8c3b71>:0
at InvisibleVendingMachine.Load (BaseNetworkable+LoadInfo info) [0x00000] in <53f630b980e448a4a8915f9e6b8c3b71>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x003e3] in <53f630b980e448a4a8915f9e6b8c3b71>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Merged posti talk to my server provider and he even look into it for over 4 hours yesterday, did exactly what i did. he stated something with the vending machine or some sort.. im not sure