Server won't load map saveNot An Issue
So before the update my server was doing well, little issues here an there but was fixed. 
Now everytime I rune the server like wipe map etc, restart it runs.. But as soon as I save or restart I get this error and I'm not sure what it's from. I updated oxide and steam side, I've check the plugs to make sure they are updated as high as they have updated to.. I'm lost, Ive removed the cs and added ea one by one and still seen nothing.. 
Maybe yall can help please. 
Gosh dang it, it won't let me post photo from phone due to me being at work.. Bare with me please. 
Without seeing the errors/logs, we can't really help. Please provide those and we'll see what we can do!
5c2d88ae4ea06.jpg Wulf
Without seeing the errors/logs, we can't really help. Please provide those and we'll see what we can do!

I KNOW THIS!!!! lol damn web site from my phone doesnt provide ability to post pictures here lol

but here is the log side

Map Spawned 849 entities
Destroying 897 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0] 
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
	done.
Spawning 37892 entities
Error loading save (server/myserver/proceduralmap.4000.7.186.sav)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
DivideByZeroException: Attempted to divide by zero.
  at VendingMachine.RefreshSellOrderStockLevel (ItemDefinition itemDef) [0x00120] in <53f630b980e448a4a8915f9e6b8c3b71>:0 
  at VendingMachine.Load (BaseNetworkable+LoadInfo info) [0x0006e] in <53f630b980e448a4a8915f9e6b8c3b71>:0 
  at InvisibleVendingMachine.Load (BaseNetworkable+LoadInfo info) [0x00000] in <53f630b980e448a4a8915f9e6b8c3b71>:0 
  at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x003e3] in <53f630b980e448a4a8915f9e6b8c3b71>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Merged post

i talk to my server provider and he even look into it for over 4 hours yesterday, did exactly what i did. he stated something with the vending machine or some sort.. im not sure
Looks like your save file is corrupt, probably from a loot plugin or a plugin dealing with vending machine modifications.
https://imgur.com/lqBgqax

theres my plugs i have on

Merged post

Ok so i removed the "BetterLoot" plug to see if it works, i will remove map and save files and see if it still shows in the console
5c2d88ae4ea06.jpg Wulf
Looks like your save file is corrupt, probably from a loot plugin or a plugin dealing with vending machine modifications.

Any rec on a loot Plug? i did that one because i was able to customize everything through the better loot make config.

5c2d88ae4ea06.jpg Wulf
Looks like your save file is corrupt, probably from a loot plugin or a plugin dealing with vending machine modifications.

so i removed it and i did notice the server saves and reloads just fine.. now the issue im coming across is after the restart and all i cant stand up and wake up.. it does this glitch like thing where the screen flashes..

Nitroguy360

so i removed it and i did notice the server saves and reloads just fine.. now the issue im coming across is after the restart and all i cant stand up and wake up.. it does this glitch like thing where the screen flashes..

Sounds like your player object is bugged, have you tried restarting your client?

5c2d88ae4ea06.jpg Wulf

Sounds like your player object is bugged, have you tried restarting your client?

yes, and it continued. im so confused

Tried without any plugins and a clean save?
5c2d88ae4ea06.jpg Wulf
Tried without any plugins and a clean save?
so should i remove all CS files,save it,log back in and load them?
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