ah here we go xD
RPC Error in OnRespawnInformation: Object reference not set to an instance of an object. at LifeInfographic.Refresh () [0x00000] in <00000000000000000000000000000000>:0 at UIDeathScreen.UpdateRespawnInformation (ProtoBuf.RespawnInformation info) [0x00000] in <00000000000000000000000000000000>:0 at UIDeathScreen.OnRespawnInformation (ProtoBuf.RespawnInformation info) [0x00000] in <00000000000000000000000000000000>:0 at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
i posted a solution and everyone who have this error is happy with it.
please close this thread now