Oh. Well i was thinking they maybe just fixed the client side. Becouse the most i read about have been Clients that crashes =)Nimant
Yep, same :) , i had a better opinion about the developers. The problem is 100% in old processors and new rust update, but they had fixed only AMD processors.
Rust server keeps restarting
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Yes, may be you are right :)oBeeeOh. Well i was thinking they maybe just fixed the client side. Becouse the most i read about have been Clients that crashes =)
As far as I could figure out, the server crash problem manifests itself at the stage of loading scenes, when UnityEngine.SceneManagement.SceneManager.LoadScene is called.
This is due to the fact that the IL code for loading scenes is tied to the processor type and obviously there they ruled out support for old processors. And now I don’t see any action in fixing this bug from developers, even when you are directly informed about it.
I think they are not going to fix it :'(
This is due to the fact that the IL code for loading scenes is tied to the processor type and obviously there they ruled out support for old processors. And now I don’t see any action in fixing this bug from developers, even when you are directly informed about it.
I think they are not going to fix it :'(
oBeeeOh. Well i was thinking they maybe just fixed the client side. Becouse the most i read about have been Clients that crashes =)
Found the way how to fix this problem. If you are still interested in this problem, pm me.
Nimant
Found the way how to fix this problem. If you are still interested in this problem, pm me.
Why not make it public?
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