Rust server keeps restarting
Hi. After the update the rust server dont start When it should start "assets" it just shuts down (If you dont have the Goto start). 
If you have it just restarts but same thing over and over again 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Building Items Took: 1.0545682 seconds / Items: 489 / Blueprints: 298

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Skinnable Warmup
Manifest Assets Loaded
90 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 27)
UnloadTime: 11.006700 ms
Missing shader in Main Camera (TOD_Scattering)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Scattering)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Scattering)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Rays)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Rays)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Rays)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


Unloading 50113 unused Assets to reduce memory usage. Loaded Objects now: 30210.
Total: 135.149200 ms (FindLiveObjects: 9.085300 ms CreateObjectMapping: 12.979800 ms MarkObjects: 91.383300 ms DeleteObjects: 21.699600 ms)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Cold (ScreenOverlayEx)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hurt (ScreenOverlayEx)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - FXAA (FXAA)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Lin​
These are just warnings that can be ignored. Where exactly does the server not start?
what is your processor on the server?
a old pentium 

Merged post

the server restarts after the messenges. If i throw in Oxide it show that it loads the oxide addons then restarts. 
oBeee
a old pentium 

Merged post

the server restarts after the messenges. If i throw in Oxide it show that it loads the oxide addons then restarts. 

add a pause to your bat file before the goto line and it will stop there so you can see the error

i dont get a error messege. When i add a pause it just says Press any key to continue...
oBeee
a old pentium 
I have the same problem, and it is looks like problem with old processors. By the way, tommorow will be patch from facepunch, may be it fix our problem.
oBeee
i dont get a error messege. When i add a pause it just says Press any key to continue...

How does your start.bat look like?

echo off
:start

cd rustds
RustDedicated.exe -batchmode +server.hostname "[SWE/EU] TheJudge 2x Wiped 4/7" +server.description "Welcome to TheJudge 2x\n\n-Max Group Size: 3\n-Zerging isnt allowed\n-Toxic behaviour will not be tolerated\n-Monthly Map/BP wipe\n\nAddons:\n\n-CustomDecay\n-FurnaceSplitter\n-QuickSmelt (2x)\n-Stacksize (2x)\n-Gather (2x)\n-TimeOfDay (5min nights)" +server.port 28015 +server.identity "[SWE/EU] TheJudge 2x" +server.rcon  +rcon.port  +server.seed 182 +server.worldsize 4000 +upkeep_period_minutes 2880 +server.maxplayers 100 -logFile "c:\rust\log\output.txt" -autoupdate
cd ../

pause
goto start
oBeee
echo off
:start

cd rustds
RustDedicated.exe -batchmode +server.hostname "[SWE/EU] TheJudge 2x Wiped 4/7" +server.description "Welcome to TheJudge 2x\n\n-Max Group Size: 3\n-Zerging isnt allowed\n-Toxic behaviour will not be tolerated\n-Monthly Map/BP wipe\n\nAddons:\n\n-CustomDecay\n-FurnaceSplitter\n-QuickSmelt (2x)\n-Stacksize (2x)\n-Gather (2x)\n-TimeOfDay (5min nights)" +server.port 28015 +server.identity "[SWE/EU] TheJudge 2x" +server.rcon  +rcon.port  +server.seed 182 +server.worldsize 4000 +upkeep_period_minutes 2880 +server.maxplayers 100 -logFile "c:\rust\log\output.txt" -autoupdate
cd ../

pause
goto start

Why the `cd ../` ?

oh just forgot to remove that from another start.bat that included update and stuff. removed it now tho =) same issue =(
oBeee
oh just forgot to remove that from another start.bat that included update and stuff. removed it now tho =) same issue =(

Friend, it is problem with old processors and new rust update, and it is a Crash, not а problem with cycle restarting and not а problem with your start script, just only Crash before Asset Warmup. So waiting for patch fix :) 

Yea will do and hope for the best tommorow =) 
5b6f059176ba0.png Nimant

Friend, it is problem with old processors and new rust update, and it is a Crash, not а problem with cycle restarting and not а problem with your start script, just only Crash before Asset Warmup. So waiting for patch fix :) 


Oh it dident help with this patch. think its more for client purpose =(

oBeee


Oh it dident help with this patch. think its more for client purpose =(

Yep, same :) , i had a better opinion about the developers. The problem is 100% in old processors and new rust update, but they had fixed only AMD processors.