Server keeps shutting down after update
My server keeps crashing after the update. I have tiried to redownload and remove oxide but it still keeps crashing. 

I think maybe there is something wrong with Water System Server Optimization in the update.

Anyidea to fix this? Thanks for reply.

Here is the server log:
Mono path[0] = 'D:/RustServer/rustds/RustDedicated_Data/Managed'
Mono config path = 'D:/RustServer/rustds/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.10f1 (f007ed779b7a)
GfxDevice: creating device client; threaded=0
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: ATI Radeon 3000 Graphics (ID=0x9616)
Vendor:
VRAM: 1657 MB
Driver: 8.970.100.7000
Begin MonoManager ReloadAssembly
- Completed reload, in 0.887 seconds
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 10.250535 ms
Bootstrap Startup
System
Name: 1-PC
OS: Windows 7 (6.1.0) 64bit

CPU
Model: AMD Athlon(tm) II X2 250 Processor
Cores: 2
Memory: 12031 MB

GPU
Model: ATI Radeon 3000 Graphics
API: Direct3D 11.0 [level 10.0]
Memory: 1657 MB
SM: 40

Process
Memory: 211 MB

Mono
Collects: 40
Memory: 4 MB



Manifest Metadata Loaded
13996 pooled strings
15 mesh colliders
6110 prefab properties
388 effect categories
713 entity names
90 skinnable names
Command Line: "RustDedicated.exe" "-batchmode" "-logfile" "./logs/log.txt" "+server.worldsize" "1000" "+server.seed" "1010" "+server.port" "28011" "+rcon.port" "29017" "+rcon.password" "******" "+server.identity" "mchapisi" "+server.readcfg" "server"
Command 'batchmode' not found
Command 'logfile' not found
server.worldsize: "1000"
server.seed: "1010"
server.port: "28011"
rcon.port: "29017"
Command 'rcon.password' not found
server.identity: "mchapisi"
Server Config Loaded
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Command 'batchmode' not found
Command 'logfile' not found
server.worldsize: "1000"
server.seed: "1010"
server.port: "28011"
rcon.port: "29017"
Command 'rcon.password' not found
server.identity: "mchapisi"
Server Config Loaded
Server Config Loaded
Loading Items Took: 1.5368337 seconds
Building Items Took: 1.690403 seconds / Items: 489 / Blueprints: 298
Skinnable Warmup
Manifest Assets Loaded
90 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 27)
UnloadTime: 9.314312 ms
Missing shader in Main Camera (TOD_Scattering)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Scattering)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Scattering)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Rays)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Rays)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in Main Camera (TOD_Rays)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


Unloading 50113 unused Assets to reduce memory usage. Loaded Objects now: 30209.
Total: 149.956908 ms (FindLiveObjects: 9.856979 ms CreateObjectMapping: 10.652890 ms MarkObjects: 91.195389 ms DeleteObjects: 38.245294 ms)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Cold (ScreenOverlayEx)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hurt (ScreenOverlayEx)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - FXAA (FXAA)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)​
Try to validate your server.
And also make sure you've the ladest build from umod

To validate your server deletr your steamapps folder not your main steamapps folder where your server is located but inside of your server folder should be an other steamapps folder which you can delete after that update your server again this should working other ways i don't know what you're doing wrong then 
TruxDeadnitro
Try to validate your server.
And also make sure you've the ladest build from umod

To validate your server deletr your steamapps folder not your main steamapps folder where your server is located but inside of your server folder should be an other steamapps folder which you can delete after that update your server again this should working other ways i don't know what you're doing wrong then 

Well I do tried verification. But not working.

did you check this with the new update


André Straubmeier

As most of you know we are offering both "Barren" maps and smaller procedural maps as options for players with lower end hardware. To improve the experience for those players I've removed the largest monuments from procedural maps smaller than 3500 so there is more space to roam and build. Barren maps now also spawn oil rigs, harbors and water wells for more variety and better loot options.

Additionally, we have decided to display a warning message when connecting to a server with a large map on a computer that does not fit our minimum RAM requirement of 10GB. We hope this will steer affected players towards the smaller and higher performance map options, which should provide a far better experience for them.

KissBaToR not sure how is that connected with crash. Is there something in windows event log about this crash?
Actually a Problem of rust with older AMD Processors

AMD PHENOM II in my server and the same result every start it crash
I just launched a server with my I7 and 16 GB of ram. No problem . I think more about Rust and AMD compatibility issues
Yes I copy the rust server to my main pc (I5 8600k cpu) no problems