I think maybe there is something wrong with Water System Server Optimization in the update.
Anyidea to fix this? Thanks for reply.
Here is the server log:
Mono path[0] = 'D:/RustServer/rustds/RustDedicated_Data/Managed'
Mono config path = 'D:/RustServer/rustds/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.10f1 (f007ed779b7a)
GfxDevice: creating device client; threaded=0
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: ATI Radeon 3000 Graphics (ID=0x9616)
Vendor:
VRAM: 1657 MB
Driver: 8.970.100.7000
Begin MonoManager ReloadAssembly
- Completed reload, in 0.887 seconds
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 10.250535 ms
Bootstrap Startup
System
Name: 1-PC
OS: Windows 7 (6.1.0) 64bit
CPU
Model: AMD Athlon(tm) II X2 250 Processor
Cores: 2
Memory: 12031 MB
GPU
Model: ATI Radeon 3000 Graphics
API: Direct3D 11.0 [level 10.0]
Memory: 1657 MB
SM: 40
Process
Memory: 211 MB
Mono
Collects: 40
Memory: 4 MB
Manifest Metadata Loaded
13996 pooled strings
15 mesh colliders
6110 prefab properties
388 effect categories
713 entity names
90 skinnable names
Command Line: "RustDedicated.exe" "-batchmode" "-logfile" "./logs/log.txt" "+server.worldsize" "1000" "+server.seed" "1010" "+server.port" "28011" "+rcon.port" "29017" "+rcon.password" "******" "+server.identity" "mchapisi" "+server.readcfg" "server"
Command 'batchmode' not found
Command 'logfile' not found
server.worldsize: "1000"
server.seed: "1010"
server.port: "28011"
rcon.port: "29017"
Command 'rcon.password' not found
server.identity: "mchapisi"
Server Config Loaded
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Command 'batchmode' not found
Command 'logfile' not found
server.worldsize: "1000"
server.seed: "1010"
server.port: "28011"
rcon.port: "29017"
Command 'rcon.password' not found
server.identity: "mchapisi"
Server Config Loaded
Server Config Loaded
Loading Items Took: 1.5368337 seconds
Building Items Took: 1.690403 seconds / Items: 489 / Blueprints: 298
Skinnable Warmup
Manifest Assets Loaded
90 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 27)
UnloadTime: 9.314312 ms
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Unloading 50113 unused Assets to reduce memory usage. Loaded Objects now: 30209.
Total: 149.956908 ms (FindLiveObjects: 9.856979 ms CreateObjectMapping: 10.652890 ms MarkObjects: 91.195389 ms DeleteObjects: 38.245294 ms)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Cold (ScreenOverlayEx)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hurt (ScreenOverlayEx)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - FXAA (FXAA)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)