Looking for a solution for this plugin

Same here - this plugin has a lot of unique value that applies to a variety of different server setups. Also will gladly donate for a functioning update that resolves these issues, and of course hopefully still compatible with Anti Noob Raid and Playtime Tracker =)

where i change to only allow 2 raids per day for players?

Merged post

i keep getting errors on the console

desperate for this plugin to be reworked, somebody take the money :D

my main issue is teammates that trigger timer by "destroying" something other teammates placed..
this should definitely NOT trigger raid timer...

Still hoping for this to be revived...

Can anyone please explain this to me like I'm 5? I have tried every single, possible config of this plugin on my solo server and no matter how it's been setup...the #'s never go down! Occasionally when i reload the plugin during testing the counters will show all red zeros as if I've spent them all. Another plug reload will bring it back to 3/3 raids remaining. I want to set this up so players can raid 3 times per day with a 24 hr (real time) replenish. Any help is truly appreciated as I can't get this to work at all.

{
"1.RaidLimitOperationType": {
"1.1.OperationType": 0,
"1.2.ObjectOwnerIdentification": {
"1.2.1.ObjectSearchDepth": -1,
"1.2.2.ObjectSearchRange": 5
},
"1.3.ToolCupboardIdentification": {
"1.3.1.ObjectSearchDepth": -1,
"1.3.2.ObjectSearchRange": 5,
"1.3.3.CheckToolCupboardInstanceID": true,
"1.3.4.CheckAuthorizedPeoples": true
}
},
"2.RaidLimitSettings": {
"2.1.OneTimeMaximumRaidableHomeCount": 3,
"2.2.NoobCantRaidSecond": 10,
"2.3.InitializeCounterOnMidnightTime": true,
"2.4.MidnightTimeDetectionTimerInterval": 10,
"2.5.CounterChargeDelay": 86400,
"2.6.CounterChargeDelayType": 0,
"2.7.CounterChargeType": 0
},
"3.UISettings": {
"3.1.UIEnable": true,
"3.2.UIUpdateInterval": 3,
"3.3.UIPosition": {
"3.3.1.AnchorMin": "0.28 0.025",
"3.3.2.AnchorMax": "0.3392 0.06"
}
},
"4.TeamSyncSettings": {
"4.1.TeamCounterSync": true,
"4.2.PreventTempDisband": true,
"4.3.OldTeamSaveInterval": 60000
}
}

Sadly, this config did not work for me, I REALLY appreciate the effort though. I unloaded, re-loaded then changed each setting one at a time until I got something. It's actually removing one raid at a time from counter which is awesome. Once all raids are gone the 24HR countdown starts and that's amazing. The hiccup I'm having now is that if there are outbuildings w/tc's in them surrounding a main base and do damage to one it's counting as a raid, which is bad. Would you be kind enough to review my setup and look for clues where to adjust? Many thanks!{ "1.RaidLimitOperationType": { "1.1.OperationType": 1, "1.2.ObjectOwnerIdentification": { "1.2.1.ObjectSearchDepth": -1, "1.2.2.ObjectSearchRange": 5 }, "1.3.ToolCupboardIdentification": { "1.3.1.ObjectSearchDepth": -1, "1.3.2.ObjectSearchRange": 5, "1.3.3.CheckToolCupboardInstanceID": true, "1.3.4.CheckAuthorizedPeoples": false } }, "2.RaidLimitSettings": { "2.1.OneTimeMaximumRaidableHomeCount": 3, "2.2.NoobCantRaidSecond": 0, "2.3.InitializeCounterOnMidnightTime": false, "2.4.MidnightTimeDetectionTimerInterval": 10, "2.5.CounterChargeDelay": 86400, "2.6.CounterChargeDelayType": 0, "2.7.CounterChargeType": 1 }, "3.UISettings": { "3.1.UIEnable": true, "3.2.UIUpdateInterval": 3, "3.3.UIPosition": { "3.3.1.AnchorMin": "0.015 0.025", "3.3.2.AnchorMax": "0.0800 0.06" } }, "4.TeamSyncSettings": { "4.1.TeamCounterSync": true, "4.2.PreventTempDisband": true, "4.3.OldTeamSaveInterval": 600 }}

Try changing:
1.1.OperationType": 1,

to:
1.1.OperationType": 0,

Good job on already changing 4.3.OldTeamSaveInterval": 600 from 60000. That was a typo.

I actually got this working the way i need it to (go me), it causes some terrible lag while raiding however.Calling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 382msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 383msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 383msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 386msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 384msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 388msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 386msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 384msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 389msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 384msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 385msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 385msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 382msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 384msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 384msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 381msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 383msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took 384msCalling 'OnEntityTakeDamage' on 'RaidLimit v2.2.3' took average 6919ms

Merged post

Lol, yes changing that 1 to 0 did the trick. Thank you so much for getting back to me.

Merged post

Morning, so I was able to totally kill the lag issue on this by adjusting both "ObjectSearchDepth" fields from -1 to 99. There were no more fantom rocket launcher reloads or rockets hanging in the air...it was glorious. Then it broke again. Half way through a raid I stopped doing damage all together. With every change made to make something work with this plugin it creates an issue elsewhere. I noticed while reloading plugin that RaidLimit (to me, anyway) has an odd relationship w/GUIShop in that it reloads w/RaidLimit and immediately throws an error which from my perspective seemed related to changes in the icon itself (whether it would show a depleted raid amount in all red zeros depicting time scale or just 0/3 raids remaining) at random. I recently installed ServerInfoGui and have relocated a fair amount of the normal placement of the UI icons. In fact, until VERY recently didn't realize the way I have it setup and looking perfect to me wasn't the case for those NOT using an ultra wide monitor. I went on unaware that anyone playing on anything other than an ultra wide had all these fancy new icons all smashed together, overlapping and unreadable. I know this is off topic, but, I mention it because of a renewed focus on the limits to changing the UI position, AnchorMin and Anchor Max. Am I breaking the RaidLimit plugin by changing the size/location of the UI...to accommodate all the other icons I have on the screen? During a reload, it flashes the GUIShop icon and ONLY the GUIShop icon (little shopping cart to the left of my belt). I too join the others in a search for a suitable replacement as this feature is sorely needed for multiple reasons. Ok I'm done venting now and I feel better...

Is this plugin still maintained? This plugin is unique and I cant find an alternative. Can we plz have an update?

It's the holy grail by now lol. I wish some dev would pick it up but this is a complicated one to handle apparently.

MFbgTglCbJR7qN4.jpg deicide77

It's the holy grail by now lol. I wish some dev would pick it up but this is a complicated one to handle apparently.

Marked as unmaintained so someone can claim.

Thanks Wulf much appreciated!

bump in hopes of getting someone to acccept :)