Multipliers with decimal value?Suggestion
I don't think it's harder to understand, I think old config was very hard to understand and new is really not. I added more features, and about threads - I fixed all bugs they mentioned there (as I remember). I added what they needed. 

before the plugin makes it possible to take the same tick-Time and increase the amount of maybe ore to melt into fragments... So if you do implemnt this feature to the plugin you can make it possible to produce 120% for example like my fist post:

Maybe reduse the speed and increase the amount of items for a tick to make it calculatable.

SpeedMultiplayer 2
Amount(get and create) per tick 5
makes the following decimals possible: 1.2 / 1.4 / 1.6 ....


So all following configs have the same effect but a different visual

1. Speed 1 & Amount 10
2. Speed 2 & Amount 5
3. Speed 10 & Amount 1

All this 3 will smelt 10 or in 10 fragments in 10 secounds if speed 1 take 10 secounds per tick...

Do you understand what i mean?

I think I understand what so you mean but I don't think it works like that
In response to misticos ():
I don't think it's harder to understand, I think old config was very hard to understand and new is r...

To prevent all meat from burning, the old config had "OvercookMeat" option with a binary answer - true/false.

To prevent a specific meat from burning in the new config, you have to:

  1. Identify what you don't want burned
  2. Search for the item shortname
  3. Find where to place in the new config
  4. Understand JSON syntax so multiple additions work

Rinse and repeat for chicken, wolf, etc.

When it came to charcoal output, this is what server admins were used to seeing:



It was at a point where you could adjust these settings in-game. That was SUPER convenient. 

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I don't want you to think that we're not appreciative because we most certainly are. To take the behemoth of a plugin like QuickSmelt - THE plugin that is one of the most under-rated backbone of modded Rust servers - and essentially rewrite it as you have is a blessing. It is more efficient and works great. To top it off, you're a pretty solid and well-rounded dev to read these comments and continue to help. Thank you :)

A plugin with as much functionality as QuickSmelt will need more explanation than was probably expected. For reference, here's the plugin's config explanation from the previous version as hosted on oxidemod: https://oxidemod.org/plugins/quicksmelt.1067/

If you'd like a soundboard to bounce config explanations for this or any other plugin, I'm down for trying to help.

Guys, if you have any suggestions or help with configuration - just PM me or create a thread here, I will update the plugin or change the documentation. Okay? Yeah, some of new options may be complicated and maybe I as a developer find them easy to understand so sorry if it looks confused for you