Multipliers with decimal value?Suggestion
Is it possible to use decimal values for output multipliers?

Maybe reduse the speed and increase the amount of items for a tick to make it calculatable.

Speed 2
Amount 5
makes the following decimals possible: 1.2 / 1.4 / 1.6 ....

My current config is not working:
If i set the multipliers to 2 anything is working fine.

Moderator edit: Please use code blocks (the {;} icon) when posting config, data, or log files.
Hey!
Output multipliers are working with this format (x.x). 
For me the output multiplier 1.2 are not working.   Later i will start debug
That is because item amount is INT, like X. So x.x converts into X . If item amount was 1 and multiplier is 2.4, it will be only 2 instead of 2.4
is it possible to change it because i like to multiply the large furnance but not by double... and change the datatype into double? :-P
How to increase the speed and the production of charcol thank you
You cannot create item with amount 1.5, for example.
KissBaToR, could you create a separate thread? Charcoal production - output multipliers, speed - speed multipliers. Wake up ;)
Sorry sir . I am neither a developer nor anything. Instead of making complicated plugins simplify them before SIR.
And do not ride on your big horses. Just try to be nice

Merged post

and besides your message is useless. Instead of putting a command line you prefer that people get by on their own. like that we come to your emerald on messages of support. Well done mentality
In response to KissBaToR ():
Sorry sir . I am neither a developer nor anything. Instead of making complicated plugins simplify th...
OMG come down... whats wrong with you
Its not complicated if you read documentation. And if you still dont understand something, you can always search a thread on uMod about it and read an answer or create your own thread. @KissBaToR
In response to misticos ():
Its not complicated if you read documentation. And if you still dont understand something, you can a...

I mean, it is if the documentation doesn't list what you're mentioning. If the update is a legit overhaul that replaces the config file that's been tuned to a server without warning or an explanation, it can rub some people the wrong way. 

When @KissBaToR asked: How to increase the speed and the production of charcol thank you, you told him to wake up ;)

We're not devs, and we don't know that an INT can't be a decimal or why it was decided for the plugin logic to go in this direction. What we do know is that previous versions of the plugin did use decimals, and it made sense. As-is, the plug isn't very user-friendly.

You said Output multipliers are working with this format (x.x) and followed it up with That is because item amount is INT, like X. So x.x converts into X. My apologies, but I don't understand what that means. If we don't need 200% increase, how do we get a 120% increase? 

You wrapped it up with: Its not complicated if you read documentation. And if you still dont understand something, you can always search a thread on uMod about it and read an answer or create your own thread. 

I read the documentation and searched uMod - all I found was you answering a legit question with wake up ;)

Sometimes 120% works, if produced item amount os for example 5. then it will be 6 instead of 5. Depends on the item. I don't even know if item of this type exists - just there is an amount so I change it. I will think about it so I can do something with items, anyway thank you
All I want to know is, why was the previous version working perfectly and now it takes an IT degree to acheive the same thing? Seems strange to take something, make it 100% harder to understand to produce the same outcome?
Is the new version really harder to understand? I updated it to make it EASIER to understand. I don't really know why some of you think it's harder. And yeah, previous version contained some bugs and people reported them. Now I fix every bug I know about.
It obviously IS harder to understand, judging by the influx of posts about why it's not working, etc. Don't get me wrong, I appreciate it when devs takeover plugins that lay around unclaimed, but there was really no need to re-invent the wheel, was there? It was working, maybe make a few enhancements to it that players have asked for and leave it be?