Barbeque burning meat

I got Quick Smelt to work for most parts in way I want but reason I don't understand it burns meat instantly in Barbeque which is annoying.

Here is my QuickSmelt.json file

{
  "Use Permission": true,
  "Speed Multipliers": {
    "global": 1.0,
    "furnace.shortname": 1.0
  },
  "Fuel Usage Speed Multipliers": {
    "global": 1.0,
    "furnace.shortname": 1.0
  },
  "Fuel Usage Multipliers": {
    "global": 1,
    "furnace.shortname": 1
  },
  "Output Multipliers": {
    "furnace": {
      "metal.fragments": 1.0,
      "sulfur": 1.0,
      "metal.refined": 1.0,
      "can.tuna.empty": 1.0,
      "can.beans.empty": 1.0,
      "lowgradefuel": 1.0
    },
  "furnace.large": {
      "metal.fragments": 100.0,
      "sulfur": 100.0,
      "metal.refined": 100.0,
      "charcoal": 100.0
    },
    "small.oil.refinery": {
      "lowgradefuel": 100.0
    }
  },
  "Whitelist": {
    "global": [
      "item.shortname"
    ],
    "furnace.shortname": [
      "item.shortname"
    ]
  },
  "Blacklist": {
    "global": [
      "item.shortname"
    ],
    "furnace.shortname": [
      "item.shortname"
    ]
  },
  "Smelting Frequencies (Smelt items every N smelting ticks)": {
    "global": 1,
    "furnace.shortname": 1
  },
  "Debug": false
}
 
Not everything is yet configured as I am looking for balance for things and my idea was to increase production ammount for players with permission instead of going with faster speed.
 
I have no idea why barbeque burns meat and it is annoying.
 
Also I did notice that Microsoft Visual Studio Code works best for editing files, no strange things added to texts etc and configurations are clean.

I think you need to blacklist cooked meat

  "Blacklist": {
    "global": [
      "bearmeat.cooked",
      "chicken.cooked",
      "deermeat.cooked",
      "fish.cooked",
      "horsemeat.cooked",
      "humanmeat.cooked",
      "meat.pork.cooked",
      "wolfmeat.cooked"
    ]
  },​