I got Quick Smelt to work for most parts in way I want but reason I don't understand it burns meat instantly in Barbeque which is annoying.
Here is my QuickSmelt.json file
{
"Use Permission": true,
"Speed Multipliers": {
"global": 1.0,
"furnace.shortname": 1.0
},
"Fuel Usage Speed Multipliers": {
"global": 1.0,
"furnace.shortname": 1.0
},
"Fuel Usage Multipliers": {
"global": 1,
"furnace.shortname": 1
},
"Output Multipliers": {
"furnace": {
"metal.fragments": 1.0,
"sulfur": 1.0,
"metal.refined": 1.0,
"can.tuna.empty": 1.0,
"can.beans.empty": 1.0,
"lowgradefuel": 1.0
},
"furnace.large": {
"metal.fragments": 100.0,
"sulfur": 100.0,
"metal.refined": 100.0,
"charcoal": 100.0
},
"small.oil.refinery": {
"lowgradefuel": 100.0
}
},
"Whitelist": {
"global": [
"item.shortname"
],
"furnace.shortname": [
"item.shortname"
]
},
"Blacklist": {
"global": [
"item.shortname"
],
"furnace.shortname": [
"item.shortname"
]
},
"Smelting Frequencies (Smelt items every N smelting ticks)": {
"global": 1,
"furnace.shortname": 1
},
"Debug": false
}
Not everything is yet configured as I am looking for balance for things and my idea was to increase production ammount for players with permission instead of going with faster speed.
I have no idea why barbeque burns meat and it is annoying.
Also I did notice that Microsoft Visual Studio Code works best for editing files, no strange things added to texts etc and configurations are clean.