ThibmoRozier
^ For more debugging info.. With "It's slow" I can't do shit.
What exact "thing" is slow. what button/action/page. Give me some real world example. Without this info this will just end up being tossed on the "won't fix" pile, which wouldn't help anyone. :)
Calling 'PlayerAdministrationSwitchUICallback' on 'PlayerAdministration v1.5.12' took 308ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'PlayerAdministrationSwitchUICallback' on 'PlayerAdministration v1.5.12' took 201ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'PlayerAdministrationSwitchUICallback' on 'PlayerAdministration v1.5.12' took 496ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'PlayerAdministrationSwitchUICallback' on 'PlayerAdministration v1.5.12' took 400ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'PlayerAdministrationSwitchUICallback' on 'PlayerAdministration v1.5.12' took 514ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'PlayerAdministrationSwitchUICallback' on 'PlayerAdministration v1.5.12' took 577ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'PlayerAdministrationSwitchUICallback' on 'PlayerAdministration v1.5.12' took 673ms
Just updated, those times are just switching back and forth between the Main, Online Players, Offline Players and Banned Players screens. Hopefully something can be done to get these times down to something less noticeable by the playerbase. a nearly 700ms hang just loading a screen is horrendus. Switching between 4 screens takes nearly the same amount of time to send a signal to the moon and back.
