Just like title says... having the ability to create a Home teleport location on a Tugboat. Probably significantly complicated and probably not worth the effort, but still could be cool. :)
Suggestion: Ability to create Home teleports on tugboats
Would'nt it be a moving location ? The plugin would have to re-calculate the new position coords each time you tp'ed to it
I'm already working on this =p
Nice!
https://pastebin.com/u4Tieeug
save as NTeleportation.cs
Added `
Added `
Added support for players to set homes on tugboats
Added support for tugboats to bypass `
Added support for tugboats to use relevant `
Added `
Added `
Fixed `
Removed
you don't really need to do anything except try /sethome and then /home on the tugboat. before, during and after moving it. make sure it persists through server restart, plugin reload, etc
save as NTeleportation.cs
Added `
Outpost Map Prefab` (outpost, compound)Added `
Bandit Map Prefab` (bandit_town)Added support for players to set homes on tugboats
Added support for tugboats to bypass `
Interrupt => Water` settingAdded support for tugboats to use relevant `
Usable Into Building Blocked` settingsAdded `
Interrupt => Tugboats` (false)Added `
nteleportation.locationradiusbypass` to bypass `Location Radius`Fixed `
Interrupt => Boats` being overridden by `Interrupt => Mounts` (you must set Boats true to interrupt on them now)Removed
nteleportation.tphome so it cannot accidentally be given to players which would allow them to teleport to any other players home - replaced with nteleportation.adminyou don't really need to do anything except try /sethome and then /home on the tugboat. before, during and after moving it. make sure it persists through server restart, plugin reload, etc
nivexhttps://pastebin.com/u4Tieeug
save as NTeleportation.cs
Added `Outpost Map Prefab` (outpost, compound)
Added `Bandit Map Prefab` (bandit_town)
Added support for players to set homes on tugboats
Added support for tugboats to bypass `Interrupt => Water` setting
Added support for tugboats to use relevant `Usable Into Building Blocked` settings
Added `Interrupt => Tugboats` (false)
Added `nteleportation.locationradiusbypass` to bypass `Location Radius`
Fixed `Interrupt => Boats` being overridden by `Interrupt => Mounts` (you must set Boats true to interrupt on them now)
Removednteleportation.tphomeso it cannot accidentally be given to players which would allow them to teleport to any other players home - replaced withnteleportation.admin
you don't really need to do anything except try /sethome and then /home on the tugboat. before, during and after moving it. make sure it persists through server restart, plugin reload, etc
All homes are being reset on server restart with this version
AuntieMabel
All homes are being reset on server restart with this version
my homes were not reset after a server restart. upload and link me to your config and oxide log. please don't paste the contents here it's too spammy and difficult to read
only happening with this version for me so i am not sure, sent you the log and config on discord
My homes are erasing after restart too, only with the version posted here!nivexmy homes were not reset after a server restart. upload and link me to your config and oxide log. please don't paste the contents here it's too spammy and difficult to read
I am working on it and will post when I've updated the link
Thanks, im waiting on it, in the meantime i will use the stable version.nivexI am working on it and will post when I've updated the link
you can try it again,
https://pastebin.com/u4Tieeug
download and save as NTeleportation.cs
Merged post
Fix by ViolationHandler for broken BlockedTeleportTarget message
Fixed floating point precision error for Force On Top Of Foundation option
Added Bandit Map Prefab (bandit_town)
Added Outpost Map Prefab (outpost, compound)
Added support for tugboats to bypass Interrupt => Water setting
Added support for tugboats to use relevant Usable Into Building Blocked settings
Added Interrupt => Tugboats (false)
Added Home => Allow Sethome On Tugboats (true)
Added nteleportation.locationradiusbypass to bypass Location Radius
Added nteleportation.tugboatsbypass to bypass Allow Sethome On Tugboats
Fixed Interrupt => Boats being overridden by Interrupt => Mounts (you must set Boats true to interrupt on them now)
Removed nteleportation.tphome and replaced with existing nteleportation.admin
fixed it wiping homes too
Thanks i will try this version!
I"m having a few players losing their home tp on tugboats. Is this a known issue with 1.7.7?
nah, no reports of it either from my testers since tugboats were released
it won't remove a home on a tugboat unless the tugboat doesn't exist, or they didn't set the home on the tugboat while parented to it. if the tugboat moves and you do not move with it then you are not parented to it
i can't tell you without the exact message when the home failed