it happened not always but its a problem. when players tp to home or tpr they go under the map and cant get out... they die/drown or server disconnect them, like this:
(10:58:00) | xxx/765xx/xxx disconnecting: NullReferenceException: Object reference not set to an instance of an object.
UnityEngine.Rigidbody.get_velocity () (at <00000000000000000000000000000000>:0)
PlayerWalkMovement.CurrentMoveSpeed () (at <00000000000000000000000000000000>:0)
BaseProjectile.SimulateAimcone () (at <00000000000000000000000000000000>:0)
BaseProjectile.EditViewAngles () (at <00000000000000000000000000000000>:0)
BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0)
BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0)
Client.Update () (at <00000000000000000000000000000000>:0)this is real problem, becaus player lost their loot :(