InterruptTPOnCold false, but teleport interrupted on hurt
Hello,

first, thank you for this nice plugin!

I used this in the configuration. I use the newest version.

"InterruptTPOnHurt": true,
"InterruptTPOnCold": false,

If a guy get a bullet in his body, then I want, that he cant tpr. Or he get damage from a rocket for example. But the problem is now, if I turn the first option off and the guys have a fight - the guys can tpr away.

Now I am on the iceberg for example and turn the second option off - but it hurts you know. But this is no damage from a fight.

So is there a special option or is this a bug?

Thank you for your help in advance!

Best regards
T800
It is more a bug. But I see only a "Error"-Status. You get hurt, if it is cold. So if it is cold, you cant teleport - "InterruptTPOnCold": false,. But if I turn the hurt option off, everybody can teleport away in a battle.
This question was answered (by me) a few months ago, just set the minimum temperature to -15 and you can teleport when cold, I build on icebergs so have no problems with tp
Altering the minimum temperature doesn't make a difference, can't teleport on cold without disabling InterruptTPOnHurt.
5b7d22c4ef71f.jpg pookins
This question was answered (by me) a few months ago, just set the minimum temperature to -15 and you can teleport when cold, I build on icebergs so have no problems with tp

Hi pookins,

I tried all these options - before - I open a new thread. I am a develpper asswell and it is looks like a bug.

If it is cold, you get hurt. The plugin check if a player get hurts and abort the teleport.

"InterruptTPOnHurt": true,
"InterruptTPOnCold": false,

And if the option InterruptTPOnCold is set to false, it have to be disable you know. Without a special temperature setting.
The temperature settings looks like optional, if the InterruptTPOnCold is set to true.

So the plugin dont know the difference between a attack hurt or a temperature hurt. This should be the problem.

Best regards
T800
I don't know why I didn't remember this before but I have disabled both InterruptTPOnHurt and InterruptTPOnCold and use NoEscape to block teleport while in a combat.