Hello,
first, thank you for this nice plugin!
I used this in the configuration. I use the newest version.
"InterruptTPOnHurt": true,
"InterruptTPOnCold": false,
If a guy get a bullet in his body, then I want, that he cant tpr. Or he get damage from a rocket for example. But the problem is now, if I turn the first option off and the guys have a fight - the guys can tpr away.
Now I am on the iceberg for example and turn the second option off - but it hurts you know. But this is no damage from a fight.
So is there a special option or is this a bug?
Thank you for your help in advance!
Best regards
T800
first, thank you for this nice plugin!
I used this in the configuration. I use the newest version.
"InterruptTPOnHurt": true,
"InterruptTPOnCold": false,
If a guy get a bullet in his body, then I want, that he cant tpr. Or he get damage from a rocket for example. But the problem is now, if I turn the first option off and the guys have a fight - the guys can tpr away.
Now I am on the iceberg for example and turn the second option off - but it hurts you know. But this is no damage from a fight.
So is there a special option or is this a bug?
Thank you for your help in advance!
Best regards
T800