Yeah same, the issue is back again
Scarecrows follow but do not attackFixed
I am noticing the same issue after testing since new patch as well.
Use 3.2.6 version, attacking is working
Yeah issue is still present.
Thank you very much Radek47.
I used version 3.2.6
Attacking is working.
Using 3.2.7 version. i added some attack lines beetween 389 (brain.AddState(new BrainState());) and 392 ( private void PlaySound()). looks like this and works fine for me
brain.AddState(new BrainState());
InvokeRepeating(AttackTick, 0f, 0.5f);
}
private void AttackTick()
{
BaseEntity entity = _scarecrow.Brain.Senses.GetNearestTarget(100);
if (entity != null && _scarecrow.CanAttack(entity) && Vector3.Distance(entity.transform.position, _scarecrow.transform.position) < 1.5f)
{
_scarecrow.StartAttacking(entity);
}
}
private void PlaySound() Thanks Ramsess
It's working ;)
Gracias Ramsess, trabaja perfectamente, atacan sin piedad.
Thanks Ramsess, it works perfectly, they attack without mercy.
This been fixed in 3.3.0?
Seems like I forgot to remove some WIP stuff, I'll update that now.
Merged post
Should be okay now.
I reported that it didnt work 5 days ago and after that I rolled back to a previous version and it seemed to work fine. Does the new version work?
New version doesnt actually work at all for me, no zombies spawn at all.
I don't have any either. Hopefully version 3.3.1 will fix this((
Try the latest, looked like a check was the wrong way around.
dosn't attack. used the version 3.3.3 😒
Locked automatically