If I use this plugin along with BradleyControl I get these errors in console when Bradley is killed:
(23:13:55) | [Death Notes] Woli just blew up Bradley with their HV Rocket
(23:13:55) | Exception while calling NextTick callback (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00020] in <7be5e4321c864b0cb854654f411bb206>:0
at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__1 () [0x0000a] in <83b08bd5c5c649008dee69d5146c0b25>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <4452f821def6406d834e4149849fe7ea>:0
(23:13:55) | Exception while calling NextTick callback (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00020] in <7be5e4321c864b0cb854654f411bb206>:0
at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__1 () [0x0000a] in <83b08bd5c5c649008dee69d5146c0b25>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <4452f821def6406d834e4149849fe7ea>:0
(23:13:55) | Exception while calling NextTick callback (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00020] in <7be5e4321c864b0cb854654f411bb206>:0
at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__1 () [0x0000a] in <83b08bd5c5c649008dee69d5146c0b25>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <4452f821def6406d834e4149849fe7ea>:0
(23:13:55) | Exception while calling NextTick callback (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00020] in <7be5e4321c864b0cb854654f411bb206>:0
at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__1 () [0x0000a] in <83b08bd5c5c649008dee69d5146c0b25>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <4452f821def6406d834e4149849fe7ea>:0and there's no output to chat.
Is there any way to get this plugin to work with BradleyControl as I like to have the adjustment options for Bradley.
If not, could you implement an option for removal of napalm ?
Either way, thanks for a nice plugin. :o)