Possible to make it work with Bradley control?
If I use this plugin along with BradleyControl I get these errors in console when Bradley is killed:
(23:13:55) | [Death Notes] Woli just blew up Bradley with their HV Rocket
(23:13:55) | Exception while calling NextTick callback (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00020] in <7be5e4321c864b0cb854654f411bb206>:0 
  at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__1 () [0x0000a] in <83b08bd5c5c649008dee69d5146c0b25>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <4452f821def6406d834e4149849fe7ea>:0
(23:13:55) | Exception while calling NextTick callback (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00020] in <7be5e4321c864b0cb854654f411bb206>:0 
  at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__1 () [0x0000a] in <83b08bd5c5c649008dee69d5146c0b25>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <4452f821def6406d834e4149849fe7ea>:0
(23:13:55) | Exception while calling NextTick callback (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00020] in <7be5e4321c864b0cb854654f411bb206>:0 
  at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__1 () [0x0000a] in <83b08bd5c5c649008dee69d5146c0b25>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <4452f821def6406d834e4149849fe7ea>:0
(23:13:55) | Exception while calling NextTick callback (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00020] in <7be5e4321c864b0cb854654f411bb206>:0 
  at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__1 () [0x0000a] in <83b08bd5c5c649008dee69d5146c0b25>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <4452f821def6406d834e4149849fe7ea>:0​

and there's no output to chat.

Is there any way to get this plugin to work with BradleyControl as I like to have the adjustment options for Bradley.

If not, could you implement an option for removal of napalm ?

Either way, thanks for a nice plugin. :o)

May be you can modify the hooks on lines 446 to 469 in OnEntityKill hook.
If you change it, at least the console will not report an error!
   if (lockInfos.ContainsKey(entity.net.ID))
{
         lockInfos?.Remove(entity.net.ID);
}
   else
{
          damageInfos?.Remove(entity.net.ID);
}
JokerLudac
May be you can modify the hooks on lines 446 to 469 in OnEntityKill hook.
If you change it, at least the console will not report an error!
   if (lockInfos.ContainsKey(entity.net.ID))
{
         lockInfos?.Remove(entity.net.ID);
}
   else
{
          damageInfos?.Remove(entity.net.ID);
}

I'm sorry for the wrong reply.