Not keeping track of points & spawns at random area on map then spawns them to arena in 10 seconds.

  • igot those plugins it depends on for Deathmatch, but points dont get counted at all and when someone dies, it wont respawn them back at the arena, unless they click respawn to respawn them at a random area on the map, then kills them in 10 seconds to teleport them back to the arena.

    am i missing a dependancy?

    thanks for reading!

Player in the arena dont actually die. If you are seeing Rusts respawn screen then you likely have another plugin overriding that and allowing players to be killed, or even killing them itself

ooohh! that makes sense!

would it be because of True PvE plugin? Do i have to have a special flag on that that zone so it doesnt kill them and it works with this amazing minigame plugin of yours? i have it so people can hurt eachother there, maybe im missing a special flag

 

running a pure pve server gets boring for others, so wanted to give them something to do against other players every Hour, and your plugin is amazing.

Unsure, the best way to confirm would be to unload plugins 1x1 and test it until you find which plugin is the culprit

i get that error when someone  "kills" someone when a deathmatch event is on and people kill eachother.

 

Failed to call hook 'OnPlayerDeath' on plugin 'EventManager v4.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EMInterface.GetImage (System.String name) [0x00000] in <734c0aad9451469d9bbf6dd66b9c0072>:0 at Oxide.Plugins.EMInterface.DisplayDeathScreen (Oxide.Plugins.EventManager+BaseEventPlayer victim, System.String message, System.Boolean canRespawn) [0x00083] in <734c0aad9451469d9bbf6dd66b9c0072>:0 at Oxide.Plugins.EventManager+BaseEventPlayer.OnPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer attacker, System.Single respawnTime) [0x000a1] in <734c0aad9451469d9bbf6dd66b9c0072>:0 at Oxide.Plugins.Deathmatch+DeathmatchEvent.OnEventPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer victim, Oxide.Plugins.EventManager+BaseEventPlayer attacker, HitInfo info) [0x00019] in <734c0aad9451469d9bbf6dd66b9c0072>:0 at Oxide.Plugins.EventManager+BaseEventGame.PrePlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer eventPlayer, HitInfo hitInfo) [0x0009d] in <734c0aad9451469d9bbf6dd66b9c0072>:0 at Oxide.Plugins.EventManager.OnPlayerDeath (BasePlayer player, HitInfo hitInfo) [0x0003f] in <734c0aad9451469d9bbf6dd66b9c0072>:0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0039d] in <734c0aad9451469d9bbf6dd66b9c0072>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0



Merged post

AH okay sorry KillYou for being annoying lol.

 

i found out just now, when i read that i saw "image" so i instantly though "image library"

added it, and BAM workes flawless! i didnt see anywhere that it depended on image library.

 

thank you for taking the time to reply!