k1lly0u
Hi there! We are runing a Deadthmatch server but when we launch the event the server is not counting any kills (on the right side). We apreciate any help you can give us. Thank you very much!
k1lly0u
Hi there! We are runing a Deadthmatch server but when we launch the event the server is not counting any kills (on the right side). We apreciate any help you can give us. Thank you very much!
Please update link EventManager 4.0.0 to 4.0.3 at top of a page
Thanx k1lly0u
Thank you for the Backpacks fix k1lly0u.
Now as kykofdz stated the Deathmatch does not count the deaths.
Hoplefully you can add a fix for it.
Also if you can, would be nice to add the new releases so we can download them.
I just saw some errors in the console if you can have a look at this aswell:
(13:55:26) | Failed to call hook 'OnPlayerDeath' on plugin 'EventManager v4.0.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.EMInterface.GetImage (System.String name) [0x00000] in <119a8821efe04c3a92298bdc1eef671d>:0
at Oxide.Plugins.EMInterface.DisplayDeathScreen (Oxide.Plugins.EventManager+BaseEventPlayer victim, System.String message, System.Boolean canRespawn) [0x00083] in <119a8821efe04c3a92298bdc1eef671d>:0
at Oxide.Plugins.EventManager+BaseEventPlayer.OnPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer attacker, System.Single respawnTime) [0x000a1] in <119a8821efe04c3a92298bdc1eef671d>:0
at Oxide.Plugins.Deathmatch+DeathmatchEvent.OnEventPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer victim, Oxide.Plugins.EventManager+BaseEventPlayer attacker, HitInfo info) [0x00019] in <119a8821efe04c3a92298bdc1eef671d>:0
at Oxide.Plugins.EventManager+BaseEventGame.PrePlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer eventPlayer, HitInfo hitInfo) [0x0009d] in <119a8821efe04c3a92298bdc1eef671d>:0
at Oxide.Plugins.EventManager.OnPlayerDeath (BasePlayer player, HitInfo hitInfo) [0x0003f] in <119a8821efe04c3a92298bdc1eef671d>:0
at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0039d] in <119a8821efe04c3a92298bdc1eef671d>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ec05e0208c9149bba43236ca58fea105>:0
and this last one i guess it shows when someone tries to open the backpacks inside the zone and it is not allowed.
(14:00:07) | Calling hook CanLootPlayer resulted in a conflict between the following plugins: Backpacks - True (Boolean), ZoneManager (False (Boolean))ArkanisThank you for the Backpacks fix k1lly0u.
Now as kykofdz stated the Deathmatch does not count the deaths.
Hoplefully you can add a fix for it.
Also if you can, would be nice to add the new releases so we can download them.I just saw some errors in the console if you can have a look at this aswell:
(13:55:26) | Failed to call hook 'OnPlayerDeath' on plugin 'EventManager v4.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EMInterface.GetImage (System.String name) [0x00000] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EMInterface.DisplayDeathScreen (Oxide.Plugins.EventManager+BaseEventPlayer victim, System.String message, System.Boolean canRespawn) [0x00083] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EventManager+BaseEventPlayer.OnPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer attacker, System.Single respawnTime) [0x000a1] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.Deathmatch+DeathmatchEvent.OnEventPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer victim, Oxide.Plugins.EventManager+BaseEventPlayer attacker, HitInfo info) [0x00019] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EventManager+BaseEventGame.PrePlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer eventPlayer, HitInfo hitInfo) [0x0009d] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EventManager.OnPlayerDeath (BasePlayer player, HitInfo hitInfo) [0x0003f] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0039d] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ec05e0208c9149bba43236ca58fea105>:0and this last one i guess it shows when someone tries to open the backpacks inside the zone and it is not allowed.
(14:00:07) | Calling hook CanLootPlayer resulted in a conflict between the following plugins: Backpacks - True (Boolean), ZoneManager (False (Boolean))
Merged post
Afer another deathmatch, players ended up invisible with no loot and godmode.
Careful with the beta versions on live servers.
I have already solved it I need the plugin "image library"
ArkanisThank you for the Backpacks fix k1lly0u.
Now as kykofdz stated the Deathmatch does not count the deaths.
Hoplefully you can add a fix for it.
Also if you can, would be nice to add the new releases so we can download them.I just saw some errors in the console if you can have a look at this aswell:
(13:55:26) | Failed to call hook 'OnPlayerDeath' on plugin 'EventManager v4.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EMInterface.GetImage (System.String name) [0x00000] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EMInterface.DisplayDeathScreen (Oxide.Plugins.EventManager+BaseEventPlayer victim, System.String message, System.Boolean canRespawn) [0x00083] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EventManager+BaseEventPlayer.OnPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer attacker, System.Single respawnTime) [0x000a1] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.Deathmatch+DeathmatchEvent.OnEventPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer victim, Oxide.Plugins.EventManager+BaseEventPlayer attacker, HitInfo info) [0x00019] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EventManager+BaseEventGame.PrePlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer eventPlayer, HitInfo hitInfo) [0x0009d] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EventManager.OnPlayerDeath (BasePlayer player, HitInfo hitInfo) [0x0003f] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0039d] in <119a8821efe04c3a92298bdc1eef671d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ec05e0208c9149bba43236ca58fea105>:0and this last one i guess it shows when someone tries to open the backpacks inside the zone and it is not allowed.
(14:00:07) | Calling hook CanLootPlayer resulted in a conflict between the following plugins: Backpacks - True (Boolean), ZoneManager (False (Boolean))
Merged post
Afer another deathmatch, players ended up invisible with no loot and godmode.
Careful with the beta versions on live servers.
You are using v4.0.1. Latest is v4.0.3
Failed to call hook 'cmdEvent' on plugin 'EventManager v4.0.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.EMInterface.OpenMenu (BasePlayer player, Oxide.Plugins.EMInterface+MenuArgs args) [0x0000f] in <d4b577a282bc4b95b61c8527403c36ed>:0
at Oxide.Plugins.EventManager.cmdEvent (BasePlayer player, System.String command, System.String[] args) [0x0000c] in <d4b577a282bc4b95b61c8527403c36ed>:0
at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0086a] in <d4b577a282bc4b95b61c8527403c36ed>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0 Running this on my live server because I'm a wildman. ;) Anyhow, just using the Slasher event at the moment. It is leaving dead bodies from the event on the cargo ship. Had one guy dc during the event, it ended and he lost all his stuff. Spectating seemed to work until I pressed spacebar too many times, then it gave me the option to spawn in the Capital. I was afraid to respawn, probably should be automatic between rounds.
Definitely seems to be heading in the right direction though. Great work. I'm going to to continue to use it to collect more data.
The same problem here with the kits. The cloths are in the bag, i create another time the kit, but still the same problem.
Merged post
We did a event Parkour with the "LastManStanding", we are using it for 2-3 weeks with out problems, but today, we receive a problem in the console, and two of the players were dead when they fall down and the game kicked them and the lost everything.
Here is the console error:
Failed to call hook 'OnPlayerDeath' on plugin 'EventManager v4.0.3' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.)
at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <fb001e01371b4adca20013e0ac763896>:0
at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <fb001e01371b4adca20013e0ac763896>:0
at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.LastManStanding+LastManStandingPlayer.OnPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer attacker, System.Single respawnTime) [0x000c1] in <0b4233df8f7843abab6218477ad2c1d9>:0
at Oxide.Plugins.LastManStanding+LastManStandingEvent.OnEventPlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer victim, Oxide.Plugins.EventManager+BaseEventPlayer attacker, HitInfo info) [0x00019] in <0b4233df8f7843abab6218477ad2c1d9>:0
at Oxide.Plugins.EventManager+BaseEventGame.PrePlayerDeath (Oxide.Plugins.EventManager+BaseEventPlayer eventPlayer, HitInfo hitInfo) [0x0009d] in <0b4233df8f7843abab6218477ad2c1d9>:0
at Oxide.Plugins.EventManager.OnPlayerDeath (BasePlayer player, HitInfo hitInfo) [0x0003f] in <0b4233df8f7843abab6218477ad2c1d9>:0
at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0039d] in <0b4233df8f7843abab6218477ad2c1d9>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ec05e0208c9149bba43236ca58fea105>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Victor[***********] was killed by fall! @k1lly0u Can we get a post or topic that lists the current beta versions for Event Manager, and its counterparts as well as the current beta versions of the TDM/DM/GG/etc modes?
I want to test more/update my server but am not sure what version of what works with whcih version of which.
Thanks for those amazing plugins, I've fairly new to Rust Server Hosting, but I am working for quite some time now on a Deathmatch Server. The only thing that I didn't got to work yet is how I can force all players on the Server to automatical join all events. Would be nice to have an option where those event's can be enforced or don't need an event join at all. Is there any option?
Thanks in advance
hay there works all good whith team death match/slasher and chopper survival , but when i reload plugin or restart the server , event manager stops working same as team match/slasher and chopper survival and then have delete all them and upload them again and goes back to normal , what reckons going on there
Hello all,
some players are kicked from the server from the gungames event with EvenManager 4.0.6.
When they return to the server they are dead and have lost all their inventory.
Here is the error message:
04/17 20:37:38 |Exception while calling NextTick callback (NullReferenceException: )at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)at BasePlayer.MovePosition(UnityEngine.Vector3 newPos) [0x00000] in <f12a3ece8632408681ea43f062b04fae>:0at Oxide.Plugins.EventManager.MovePosition (BasePlayer player, UnityEngine.Vector3 destination, System.Boolean sleep) [0x00040] in <109f20597dc84869be5879b8ac018938>:0at Oxide.Plugins.EventManager+RestoreData+<RestorePlayer>c__AnonStorey0.<>m__1 () [0x00011] in <109f20597dc84869be5879b8ac018938>:0at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0