I have a PVE server with DynamicPVP, I noticed that Server FPS takes huge drops and everything lags
when multiple airdrops are called. sFPS is fine even with 10x airdtops with DynamicPVP disabled.
Because each airdrop creates a zone... dropping 20 supply signals creates 20 zones, 50 : 50 zones etc..
Is it possible somehow to NOT create a pvp zone when airdrop drops into a pvp zone already?
that would save so much oh so needed cpu power.