Crushed
Greetings.
As i saw some people asking for it , but with no definite answer - Here's the answer how to display the "new" scientist npcs if they get killed
Just replace this// Ignore deaths of other entities if (data.KillerEntityType == CombatEntityType.Other || data.VictimEntityType == CombatEntityType.Other) return;With this -
// Ignore deaths of other entities if (data.KillerEntityType == CombatEntityType.Other || data.VictimEntityType == CombatEntityType.Other) { var enemy = data.VictimEntity?.GetType().Name ?? "NULL"; if(enemy != "ScientistNPC") { return; } }That should do the trick
// You MIGHT have to add the messages into the config after that. the Victim type is "Other"
Man you are a lifesaver, been looking for this for ages.
Why it isn't in the plugin already makes no sense