Does the recent NRE fix (6.3.8) include the fix for ZombieHorde or require a manual repatching?
Recent NRE fix and ZombieHorde?
ZombieHorde no longer works for me either.
domlegZombieHorde no longer works for me either.
ZombieHorde still works for me.
I got it working by changing lines in my config and it finally works.
Line 206: "VictimType": "ZombieNPC",
Line 213: "KillerType": "ZombieNPC",
Line 386: "Zombie": "Zombie",
Line 387: "ZombieNPC": "ZombieNPC",
Anyone mind sharing a working config?
Just search and replade Zombie with ZombieNPC, there are no Zombie types anymore. That's depricated, event the Zombie prefab is now just a weird green Minecraft box character that does nothing.
domlegJust search and replade Zombie with ZombieNPC, there are no Zombie types anymore. That's depricated, event the Zombie prefab is now just a weird green Minecraft box character that does nothing.
I am not having success with this, can anyone post a complete working config?
I can't attache a file here and the config is way too long for this, I can show you what I have in the file related to Zombies.
In the "Names": section, make sure you have these 2.
"Zombie": "Zombie",
"ZombieNPC": "ZombieNPC",
Then in the "Death Messages": [ section
{
"KillerType": "Player",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"{killer} shot zombie horde member {victim} in the {bodypart} with their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "ZombieNPC",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
},
domlegI can't attache a file here and the config is way too long for this, I can show you what I have in the file related to Zombies.
In the "Names": section, make sure you have these 2.
"Zombie": "Zombie",
"ZombieNPC": "ZombieNPC",
Then in the "Death Messages": [ section
{
"KillerType": "Player",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"{killer} shot zombie horde member {victim} in the {bodypart} with their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "ZombieNPC",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
},
Thank you, I will give this a try and post an update. :)
Update: This got it working, you are awesome!
Thanks for that. I got Deathnotes to work with zombies and players. But I cant get animals killing zombies to work. This is what Im using:
{
"KillerType": "Player",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"{killer} shot zombie horde member {victim} in the {bodypart} with their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "Animal",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
},
{
"KillerType": "ZombieNPC",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
},
I have never tried to use animals killing NPC's as you would probably get spammed a lot for all these kills. I'm not sure if that will work. I see in the code of the plugin that there is a section that skips these kills. I will only post the comments not the code, but I imagine that if you delete both those IF statements then you will get a lot of spammed messages all the time. Not recommended but you can try it. There is no setting that I can see to enable or disable non player deaths. So this would be the only way.
// Ignore deaths of other entities
// Ignore deaths which don't involve players or the helicopter which usually does not track a player as killer