Recent NRE fix and ZombieHorde?

Does the recent NRE fix (6.3.8) include the fix for ZombieHorde or require a manual repatching?

ZombieHorde no longer works for me either.

domleg

ZombieHorde no longer works for me either.

ZombieHorde still works for me.

I got it working by changing lines in my config and it finally works.

Line 206: "VictimType": "ZombieNPC",
Line 213: "KillerType": "ZombieNPC",
Line 386: "Zombie": "Zombie",
Line 387: "ZombieNPC": "ZombieNPC",

Anyone mind sharing a working config?

Just search and replade Zombie with ZombieNPC, there are no Zombie types anymore. That's depricated, event the Zombie prefab is now just a weird green Minecraft box character that does nothing. 

domleg

Just search and replade Zombie with ZombieNPC, there are no Zombie types anymore. That's depricated, event the Zombie prefab is now just a weird green Minecraft box character that does nothing. 

I am not having success with this, can anyone post a complete working config?

I can't attache a file here and the config is way too long for this, I can show you what I have in the file related to Zombies.

In the "Names": section, make sure you have these 2.

"Zombie": "Zombie",
"ZombieNPC": "ZombieNPC",

Then in the "Death Messages": [ section

{
"KillerType": "Player",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"{killer} shot zombie horde member {victim} in the {bodypart} with their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "ZombieNPC",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
},

domleg

I can't attache a file here and the config is way too long for this, I can show you what I have in the file related to Zombies.

In the "Names": section, make sure you have these 2.

"Zombie": "Zombie",
"ZombieNPC": "ZombieNPC",

Then in the "Death Messages": [ section

{
"KillerType": "Player",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"{killer} shot zombie horde member {victim} in the {bodypart} with their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "ZombieNPC",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
},

Thank you, I will give this a try and post an update. :)

Update: This got it working, you are awesome!

Thanks for that.  I got Deathnotes to work with zombies and players.  But I cant get animals killing zombies to work.  This is what Im using:

{
"KillerType": "Player",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"{killer} shot zombie horde member {victim} in the {bodypart} with their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "Animal",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
},
{
"KillerType": "ZombieNPC",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
},

I have never tried to use animals killing NPC's as you would probably get spammed a lot for all these kills. I'm not sure if that will work. I see in the code of the plugin that there is a section that skips these kills. I will only post the comments not the code, but I imagine that if you delete both those IF statements then you will get a lot of spammed messages all the time. Not recommended but you can try it. There is no setting that I can see to enable or disable non player deaths. So this would be the only way.

// Ignore deaths of other entities

// Ignore deaths which don't involve players or the helicopter which usually does not track a player as killer