We're waiting for the plugin author to approve and merge my code - then it will be released as an update
Support for new Rust NPC typesSuggestion
darkaz
We're waiting for the plugin author to approve and merge my code - then it will be released as an update
ok Thanks for the work you did, Ill wait!
Goldie Came in with the fix it was quick and easy please use this to update the orignial
GoldieThey dont show up for me either. Do I have to do anything or this plugin needs update?
I already tried reloading and all that and added the stuff to the config
Merged post
Fixed it.
Step 1:
Add this in oxide/config/DeathNotes.json{ "KillerType": "TunnelDweller", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was taken out by a {killer}." ] }, { "KillerType": "Player", "VictimType": "TunnelDweller", "DamageType": "*", "Messages": [ "{killer} took out a {victim} with their {weapon}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "Collision", "Messages": [ "{killer} ran over a {victim}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Collision", "Messages": [ "{killer} ran over {victim}." ] },Step 2 add this in oxide/data/DeathNotes/CombatEntityyTypes.json
{ "GunTrap": 6, "FlameTurret": 7, "AutoTurret": 7, "BaseHelicopter": 0, "BradleyAPC": 1, "BasePlayer": 5, "NPCMurderer": 3, "CodeLock": 12, "Scientist": 4, "ScientistNPC": 4, "HTNPlayer": 4, "NPCAutoTurret": 13, "FireBall": 11, "scarecrow": 16, "tunneldweller": 17 }Step 3 replace oxide/plugins/DeathNotes.cs with this: https://github.com/johnmcclumpha/DeathNotes/blob/temp/prevents-remote-loading/DeathNotes.cs
yes please add patch to main. Thanks Goldie works like a charm got it up and running easy with your instructions.
Love this Mod, it help keep people honest! Facepunch keeps adding new content to the game, but the Mod hasen't been updated in 12 month... :(
Can someone add the new tunnel dwelling scientists to this mod please?
Merged post
I have the mods ScientistNames; BotSpawn; and DeathNotes. I believe BotSpawn is on its own because it names its own bots. After killing a tunneldweller I get the following "C. Byrd[1886952] was killed by NavyChief[76561############]" in my console but the deathnote says "NavyChief killed Tunnel Dweller with their M249 over a distance of 0.4 meters." NOW for other scientists I get names from ScientistNames or BotSpawn through DeathNotes like this:
[Death Notes] NavyChief killed F. Bryant with their M249 over a distance of 1.5 meters.
F. Bryant[9836212] was killed by NavyChief[76561############]
I was just wondering why the tunnel dwelling NPCs do not show up in DeathNotes with there assigned name.
I have the latest version of DeathNotes (6.3.7 from GitHub) and all other mods mentioned are the latest.
Thanks!!
LizardMods
yes please add patch to main. Thanks Goldie works like a charm got it up and running easy with your instructions.
I have done all this and still do not get the scientist names for tunnel dwellers....
Not sure what I did wrong??
Will there be a small update to include the Killed by a shark to cover this months update?
I remember everytime with new entities we had to add something anyone know what this was for the new Lab Dweller?
Maybe by another dev, but the official plugin hasn't been patched in over a year.
hasnt been patched coz it hasnt needed to.. it's always works...
Really? Hasn't included heavy scientists, tunnel dwellers, vehicles, etc. until you apply the changes such as those submitted by johnmcclumpha on the github page.
I had to use the github info to get the tunnel dwellers and car runover kills to show properly. This plugin appears to be abandoned on umod at this point. I hope github get's updated with the shark kills soon
hi someone could share his configuration with all the new additions
TY
@LaserHydra is in the process of updating this plugin now. Just be patient :)