Support for new Rust NPC typesSuggestion
I notice something, that either you kill or get killed by NPCs in military tunnel don't get through.
Insert how?
Any possibility of the New Excavator scientists being added to DeathNotes, they are not showing at the minute.
The new scientists are EntityType 'ScientistNPC' which is why that's not working. The proper way to fix this would be to edit the CombatEntityTypes but for some reason LaserHydra decided to make those remote files so you can't edit them without rehosting. 

The easiest way to make this work is to just add a check for the EntityType in GetCombatEntityType in the CS file after Barricade.

if (entity is ScientistNPC)
    return CombatEntityType.Scientist;​
I'm missing Death Notes for the rideable horses. Thank you.

Hello,

Can we get an update for the Tunnel Dwellers? I tried adding myself but it seems like Tunnel Dwellers may not actually be called Tunnel Dwellers by the rust server.

Thanks!

Yea it only says random numbers in console too.

6743886[6743886] was killed by darkseen[76561############]

I'm guessing it's rust related and not umod since the console also don't display their names?

Event when you die by them it says scientist instead of Tunnel Dweller.

Yep, same here.

Logged into my server as admin and spawned one using "spawn tunneldweller".

Yes please an update for the dwellers! Thank you!

Bump... Tunnel Dweller's and Vehicles would be awesome

Adding my vote!

Also differentiate normal scientists from heavies