Different craft rate for VIPs and normal playersSuggestion
nivex
If you paste the snippet then I will add it to a future version
Sorry mate, just quit Rust for long time, what I did was setting a custom perm. that allows players to have half crafting rate. If a player doesnt have such perm it will craft the item with default rust rate.
This is the code I had but can be improved so far.
if (!permission.UserHasPermission(crafter.UserIDString, "craftingcontroller.use")){
                //task.endTime = 0f;
                int itemID = 0;
                int amount = 0;
                ItemManager.CreateByItemID(itemID, amount);
                UpdateCraftingRate();

            }
            else{
                
                foreach (var bp in blueprintDefinitions){
                    
                if (CraftingRate != 0f)
                        bp.time = Blueprints[bp.targetItem.shortname] * (CraftingRate / 200);
                    else bp.time = 0f;
                }
                //task.blueprint.time /= 2;
                //UpdateCraftingRate();

            }​

Also the version I had is 2.5.1
Adriok
Sorry mate, just quit Rust for long time, what I did was setting a custom perm. that allows players to have half crafting rate. If a player doesnt have such perm it will craft the item with default rust rate.
This is the code I had but can be improved so far.
if (!permission.UserHasPermission(crafter.UserIDString, "craftingcontroller.use")){
                //task.endTime = 0f;
                int itemID = 0;
                int amount = 0;
                ItemManager.CreateByItemID(itemID, amount);
                UpdateCraftingRate();

            }
            else{
                
                foreach (var bp in blueprintDefinitions){
                    
                if (CraftingRate != 0f)
                        bp.time = Blueprints[bp.targetItem.shortname] * (CraftingRate / 200);
                    else bp.time = 0f;
                }
                //task.blueprint.time /= 2;
                //UpdateCraftingRate();

            }​

Also the version I had is 2.5.1

Hello, i'm not a coder, so, can you explain how to add this please? or if you want share your file by dm.

Thanks very much

I got it to work, if anyone wants it PM me.
You can send it to Whispers88. He's the maintainer now :)
Possible allready or not?

I wanna have it also. ^^

Cheers
Just added a bonus multiplier option in the latest update. It will allow you to set seperate craft rates based on user permissions. You will have to turn simple mode off for this to work.