I have a bunch of items set to rarity 4. They still spawn consistently, any ideas?
{
"Generic": {
"blueprintProbability": 0.11,
"listUpdatesOnLoaded": true,
"removeStackedContainers": true,
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"assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
"assets/bundled/prefabs/radtown/crate_basic.prefab",
"assets/bundled/prefabs/radtown/crate_elite.prefab",
"assets/bundled/prefabs/radtown/crate_mine.prefab",
"assets/bundled/prefabs/radtown/crate_normal.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
"assets/bundled/prefabs/radtown/crate_tools.prefab",
"assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
"assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab",
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"assets/bundled/prefabs/radtown/dmloot/dm food.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm medical.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm res.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab",
"assets/bundled/prefabs/radtown/foodbox.prefab",
"assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
"assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
"assets/bundled/prefabs/radtown/loot_trash.prefab",
"assets/bundled/prefabs/radtown/minecart.prefab",
"assets/bundled/prefabs/radtown/oil_barrel.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
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"assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab",
"assets/bundled/prefabs/radtown/vehicle_parts.prefab",
"assets/content/props/roadsigns/roadsign1.prefab",
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"assets/content/props/roadsigns/roadsign3.prefab",
"assets/content/props/roadsigns/roadsign4.prefab",
"assets/content/props/roadsigns/roadsign5.prefab",
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"assets/content/props/roadsigns/roadsign7.prefab",
"assets/content/props/roadsigns/roadsign8.prefab",
"assets/content/props/roadsigns/roadsign9.prefab",
"assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
"assets/prefabs/misc/supply drop/supply_drop.prefab",
"assets/prefabs/npc/m2bradley/bradley_crate.prefab",
"assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
]
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}
}
}