Any help with the rarity?

I have a bunch of items set to rarity 4. They still spawn consistently, any ideas?

{
  "Generic": {
    "blueprintProbability": 0.11,
    "listUpdatesOnLoaded": true,
    "removeStackedContainers": true,
    "WatchedPrefabs": [
      "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
      "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
      "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
      "assets/bundled/prefabs/radtown/crate_basic.prefab",
      "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "assets/bundled/prefabs/radtown/crate_mine.prefab",
      "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
      "assets/bundled/prefabs/radtown/crate_tools.prefab",
      "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
      "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm food.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm medical.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm res.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab",
      "assets/bundled/prefabs/radtown/foodbox.prefab",
      "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
      "assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
      "assets/bundled/prefabs/radtown/loot_trash.prefab",
      "assets/bundled/prefabs/radtown/minecart.prefab",
      "assets/bundled/prefabs/radtown/oil_barrel.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab",
      "assets/bundled/prefabs/radtown/vehicle_parts.prefab",
      "assets/content/props/roadsigns/roadsign1.prefab",
      "assets/content/props/roadsigns/roadsign2.prefab",
      "assets/content/props/roadsigns/roadsign3.prefab",
      "assets/content/props/roadsigns/roadsign4.prefab",
      "assets/content/props/roadsigns/roadsign5.prefab",
      "assets/content/props/roadsigns/roadsign6.prefab",
      "assets/content/props/roadsigns/roadsign7.prefab",
      "assets/content/props/roadsigns/roadsign8.prefab",
      "assets/content/props/roadsigns/roadsign9.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
      "assets/prefabs/misc/supply drop/supply_drop.prefab",
      "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
      "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
    ]
  },
  "Loot": {
    "enableHammerLootCycle": false,
    "hammerLootCycleTime": 3.0,
    "lootMultiplier": 1,
    "scrapMultiplier": 1
  },
  "Rarity": {
    "Override": {
      "autoturret": 4,
      "lmg.m249": 4,
      "targeting.computer": 3,
      "crossbow": 2,
      "salvaged.sword": 3,
      "gears": 1,
      "tunalight": 3,
      "bow.compound": 3,
      "pistol.revolver": 4,
      "hammer.salvaged": 3,
      "bucket.helmet": 3,
      "riot.helmet": 3,
      "smgbody": 1,
      "semibody": 1,
      "supply.signal": 3,
      "metalblade": 1,
      "propanetank": 1,
      "fuse": 1,
      "roadsigns": 1,
      "rope": 1,
      "sewingkit": 1,
      "tarp": 1,
      "barricade.woodwire": 3,
      "bed": 3,
      "ceilinglight": 3,
      "chair": 3,
      "electric.battery.rechargable.small": 3,
      "electric.heater": 3,
      "electric.solarpanel.large": 3,
      "electric.splitter": 2,
      "electric.sprinkler": 2,
      "electric.switch": 2,
      "electric.timer": 2,
      "electric.xorswitch": 2,
      "electrical.combiner": 2,
      "flameturret": 4,
      "explosive.satchel": 4,
      "floor.grill": 3,
      "floor.triangle.grill": 3,
      "gates.external.high.wood": 3,
      "wall.external.high": 3,
      "grenade.beancan": 3,
      "guntrap": 3,
      "hat.miner": 2,
      "hazmatsuit": 3,
      "jacket": 3,
      "jacket.snow": 3,
      "kayak": 3,
      "knife.combat": 3,
      "cctv.camera": 4,
      "ladder.wooden.wall": 3,
      "metalpipe": 1,
      "metalspring": 1,
      "mixingtable": 4,
      "pants": 2,
      "pickaxe": 2,
      "salvaged.cleaver": 2,
      "shirt": 3,
      "shotgun.double": 4,
      "shotgun.waterpipe": 4,
      "speargun": 4,
      "target.reactive": 3,
      "telephone": 3,
      "trap.bear": 3,
      "tshirt.long": 3,
      "tshirt": 3,
      "hoodie": 3,
      "wall.frame.fence": 4,
      "wall.frame.garagedoor": 4,
      "wall.frame.fence.gate": 4,
      "wall.window.bars.metal": 3,
      "watchtower.wood": 3,
      "water.catcher.small": 3,
      "weapon.mod.flashlight": 3,
      "weapon.mod.silencer": 3
    }
  }
}​

Be helpful to see the loottable for that container. If all you have is rarity 4 that's going to happen. It just depends on the other items(their rarity) it has to pick from. know what I'm saying?