Error with limitNetworking

There is an error that is causing animals to not spawn. This is in reference to this post in the forums: https://umod.org/community/rust/20989-animals-not-spawning

I was experiencing the same issue and its stated that any plugin using limitNetworking could be affected. I updated one other plugin I have that uses limitNetworking, but have not seen a return of animal spawning. Looking through other plugins i noticed Bank uses limitNetworking. Im wondering if Bank's view.limitNetworking line is causing this.

Could you look into this?

This in fact was creating an issue regarding animal spawns. I took Line Line 1067 and just nullified it by changing it from
view.limitNetworking = true; ​

and changing it to

//view.limitNetworking = true; 

The change took effect immediately, noticeable in game, as some entities flickered for a second, then about 5 minutes later mass amounts of animals began spawning.

The change works, but creates an unintended side effect of, Calling 'CanNetworkTo' on 'Bank v1.0.5' took average 4356ms, notifications to run every second or so. There isnt a severe impact from this, but I can imagine having players continuously trying to run /bank may end up causing some sort of repercussion later on.