Protection is on, but it takes damageNot An Issue
Protection is on and I shoot at a base = 100% protection.After 12 hours 0% protection why?Have I missed an error?
ps.I don't have any other plugin for raid protection

{
"AbsoluteTimeScale": {
"03": 0.1
},
"DamageScale": {
"1": 0.0,
"12": 0.1,
"24": 0.2,
"30": 0.5,
"34": 0.8,
"36": 0.9,
"37": 1
},
"Activities": [
"input",
"respawn",
"chat"
],
"AfkMinutes": 5,
"ClanFirstOffline": false,
"ClanShare": true,
"CooldownMinutes": 5,
"InterimDamage": 0.0,
"MinMembers": 1,
"MinutesSinceLastAttackToProtect": 10,
"PlaySound": false,
"Prefabs": [
"mining.quarry",
"mining.pumpjack",
"gates.external.high.stone",
"shutter.metal.embrasure.a",
"shutter.metal.embrasure.b",
"wall.frame.cell.gate",
"wall.frame.cell",
"door.hinged.metal",
"door.double.hinged.metal",
"door.double.hinged.wood",
"shutter.wood.a",
"door.hinged.wood",
"wall.frame.shopfront.metal",
"wall.frame.fence.gate",
"spikes.floor",
"wall.external.high.stone",
"wall.frame.garagedoor",
"wall.frame.fence",
"door.hinged",
"door.hinged.toptier",
"door.double.hinged.toptier",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker",
"autoturret_deployed",
"flameturret.deployed",
"sam_site_turret_deployed",
"wall.window.glass.reinforced",
"shutter.metal.embrasure.a",
"shutter.metal.embrasure.b",
"wall.window.bars.toptier",
"wall.window.bars.wood",
"electric.windmill.small",
"solarpanel.large.deployed",
"vendingmachine.deployed",
"barricade.metal",
"barricade.concrete",
"barricade.wood",
"barricade.woodwire",
"wall.frame.fence",
"autoturret",
"ptz.cctv.camera",
"searchlight",
"generator.wind.scrap",
"electric.battery.rechargable.large",
"vending.machine",
"box.wooden.large",
"furnace.large",
"small.oil.refinery",
"floor.grill",
"floor.triangle.grill",
"barricade.metal",
"floor.triangle.ladder.hatch",
"electrical.branch",
"electrical.combiner",
"electric.sirenlight",
"electric.splitter",
"wall.window.glass.reinforced",
"wall.window.bars.toptier",
"electric.solarpanel.large",
"electric.solarpanel"
],
"ProtectBaseWhenAway": true,
"ServerTimeOffset": 0,
"ShowMessage": true,
"SoundFile": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"DamageScaleKeys": [
1,
12,
24,
30,
34,
36,
37
]
}

you allowed a scaled amount of damage (10%) after 12 hours.

4KJ9K0VeyS0I74l.png shady14u

you allowed a scaled amount of damage (10%) after 12 hours.

I thought so too.But with the new update (v1.0.2) from you, the raid protection goes off after 12 hours!And it doesn't matter what is in the config.I delete everything again and use the old version (v0.4.4) and replace the config with my old one.The plugin works again.

Have you started with a new config on the new version

uwsmbhzn6icQki2.png shady14u

Have you started with a new config on the new version

 

Very valid question.
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