Protection is on and I shoot at a base = 100% protection.After 12 hours 0% protection why?Have I missed an error?
ps.I don't have any other plugin for raid protection
{
"AbsoluteTimeScale": {
"03": 0.1
},
"DamageScale": {
"1": 0.0,
"12": 0.1,
"24": 0.2,
"30": 0.5,
"34": 0.8,
"36": 0.9,
"37": 1
},
"Activities": [
"input",
"respawn",
"chat"
],
"AfkMinutes": 5,
"ClanFirstOffline": false,
"ClanShare": true,
"CooldownMinutes": 5,
"InterimDamage": 0.0,
"MinMembers": 1,
"MinutesSinceLastAttackToProtect": 10,
"PlaySound": false,
"Prefabs": [
"mining.quarry",
"mining.pumpjack",
"gates.external.high.stone",
"shutter.metal.embrasure.a",
"shutter.metal.embrasure.b",
"wall.frame.cell.gate",
"wall.frame.cell",
"door.hinged.metal",
"door.double.hinged.metal",
"door.double.hinged.wood",
"shutter.wood.a",
"door.hinged.wood",
"wall.frame.shopfront.metal",
"wall.frame.fence.gate",
"spikes.floor",
"wall.external.high.stone",
"wall.frame.garagedoor",
"wall.frame.fence",
"door.hinged",
"door.hinged.toptier",
"door.double.hinged.toptier",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker",
"autoturret_deployed",
"flameturret.deployed",
"sam_site_turret_deployed",
"wall.window.glass.reinforced",
"shutter.metal.embrasure.a",
"shutter.metal.embrasure.b",
"wall.window.bars.toptier",
"wall.window.bars.wood",
"electric.windmill.small",
"solarpanel.large.deployed",
"vendingmachine.deployed",
"barricade.metal",
"barricade.concrete",
"barricade.wood",
"barricade.woodwire",
"wall.frame.fence",
"autoturret",
"ptz.cctv.camera",
"searchlight",
"generator.wind.scrap",
"electric.battery.rechargable.large",
"vending.machine",
"box.wooden.large",
"furnace.large",
"small.oil.refinery",
"floor.grill",
"floor.triangle.grill",
"barricade.metal",
"floor.triangle.ladder.hatch",
"electrical.branch",
"electrical.combiner",
"electric.sirenlight",
"electric.splitter",
"wall.window.glass.reinforced",
"wall.window.bars.toptier",
"electric.solarpanel.large",
"electric.solarpanel"
],
"ProtectBaseWhenAway": true,
"ServerTimeOffset": 0,
"ShowMessage": true,
"SoundFile": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"DamageScaleKeys": [
1,
12,
24,
30,
34,
36,
37
]
}
ps.I don't have any other plugin for raid protection
{
"AbsoluteTimeScale": {
"03": 0.1
},
"DamageScale": {
"1": 0.0,
"12": 0.1,
"24": 0.2,
"30": 0.5,
"34": 0.8,
"36": 0.9,
"37": 1
},
"Activities": [
"input",
"respawn",
"chat"
],
"AfkMinutes": 5,
"ClanFirstOffline": false,
"ClanShare": true,
"CooldownMinutes": 5,
"InterimDamage": 0.0,
"MinMembers": 1,
"MinutesSinceLastAttackToProtect": 10,
"PlaySound": false,
"Prefabs": [
"mining.quarry",
"mining.pumpjack",
"gates.external.high.stone",
"shutter.metal.embrasure.a",
"shutter.metal.embrasure.b",
"wall.frame.cell.gate",
"wall.frame.cell",
"door.hinged.metal",
"door.double.hinged.metal",
"door.double.hinged.wood",
"shutter.wood.a",
"door.hinged.wood",
"wall.frame.shopfront.metal",
"wall.frame.fence.gate",
"spikes.floor",
"wall.external.high.stone",
"wall.frame.garagedoor",
"wall.frame.fence",
"door.hinged",
"door.hinged.toptier",
"door.double.hinged.toptier",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker",
"autoturret_deployed",
"flameturret.deployed",
"sam_site_turret_deployed",
"wall.window.glass.reinforced",
"shutter.metal.embrasure.a",
"shutter.metal.embrasure.b",
"wall.window.bars.toptier",
"wall.window.bars.wood",
"electric.windmill.small",
"solarpanel.large.deployed",
"vendingmachine.deployed",
"barricade.metal",
"barricade.concrete",
"barricade.wood",
"barricade.woodwire",
"wall.frame.fence",
"autoturret",
"ptz.cctv.camera",
"searchlight",
"generator.wind.scrap",
"electric.battery.rechargable.large",
"vending.machine",
"box.wooden.large",
"furnace.large",
"small.oil.refinery",
"floor.grill",
"floor.triangle.grill",
"barricade.metal",
"floor.triangle.ladder.hatch",
"electrical.branch",
"electrical.combiner",
"electric.sirenlight",
"electric.splitter",
"wall.window.glass.reinforced",
"wall.window.bars.toptier",
"electric.solarpanel.large",
"electric.solarpanel"
],
"ProtectBaseWhenAway": true,
"ServerTimeOffset": 0,
"ShowMessage": true,
"SoundFile": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"DamageScaleKeys": [
1,
12,
24,
30,
34,
36,
37
]
}