I tried to set up an ArenaDeathmatch today, and everything went smooth untill people started shooting. Most (if not all) players got disconnected when they fired a bullet. I also noticed that when i changed flags through the GUI everybody on the server started rubberbanding/lagging like crazy.
I found this on console:
I found this on console:
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.ZoneManager+Zone.OnPlayerExit (BasePlayer player) [0x0001e] in <bc93839370a94439b3fe823f4d9f2363>:0
at Oxide.Plugins.ZoneManager+Zone.OnTriggerExit (UnityEngine.Collider col) [0x00013] in <bc93839370a94439b3fe823f4d9f2363>:0