No building damaged from a heli in a zone
is it possible to set up a flags so that a Building cannot be damaged in a Zone from Helli??

If you use ZoneManager with TruePVE, you can set a zone with ZoneManager and use a ruleset in the TruePVE plugin to accomplish this. Would be easier to have a flag added to the ZoneManager plugin but I use both of those plugins to disable heli damage to buildings on my server.

In response to Jaco ():
If you use ZoneManager with TruePVE, you can set a zone with ZoneManager and use a ruleset in the Tr...
thanks do you know what to write in Truepve to make it work?
Do you want just one building inside a zone to take no damage from heli or all buildings on the server to take no damage from heli?
only building inside a zone to take no damage from heli 

After you add both plugins, create a zone around the building you want heli to deal no damage to. Then go into TruePVE.json located in oxide/config and create a new RuleSet.

    {
      "name": "nohelidamage",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "NoHeliDamage, HumanNPCDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players can hurt players",
        "anything can hurt traps",
        "traps can hurt players",
        "players can hurt barricades",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire can hurt players",
        "anything can hurt resources"
      ]
    },

You can set the name (nohelidamage) to whatever you want. Change the flags and rules to whatever you prefer. "NoHeliDamage" will make it so heli deals no damage to buildings. Now get the ZoneID for that zone. Go back into your TruePVE.json file and put this in the Mappings section. (if you changed the name of the new RuleSet, put that in instead of "nohelidamage")

{
  "Config Version": "0.9.0",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default",
    "72517616": "nohelidamage"
 },

Make sure everything else in the TruePVE.json config file is correct and it should work. (if I explained it right) Let me know if there are any issues and i'll try to help you out.

ok thanks i will just look at it :D and return if I need it
In response to Jaco ():
After you add both plugins, create a zone around the building you want heli to deal no damage to. Th...
I must put over the other Rule ?

Merged post

can't make it work here is my cfg file what am I doing wrong ?

{
  "Config Version": "0.9.0",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "70131743": "nohelidamage",
    "47242872": "exclude",
    "default": "default",
    "16084370": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "nohelidamage",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "NoHeliDamage, HumanNPCDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps can hurt players",
        "players can hurt barricades",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "anything can hurt resources"
      ]
    },
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps can hurt players",
        "players can hurt barricades",
        "players can hurt sam_site_turret_deployed",
        "players can hurt sam_static",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "traps can hurt npcs",
        "samrocket can hurt balloon",
        "anything can hurt resources"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, hotair",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, GunTrap, spikes.floor, sam_site, ReactiveTarget",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter, hotair, ch47scientists.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, scientist_gunner, NPCPlayerApex, NPCMurderer, murderer, NPCScientist, scientist, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    },
    {
      "name": "samrocket",
      "members": "sam_static, sam_site_turret_deployed",
      "exclusions": ""
    },
    {
      "name": "balloon",
      "members": "hotairballoon",
      "exclusions": ""
    }
  ]
}
I've been playing around with it and can't get it to work. I've never set it up like that. Every building on my server heli can't damage so I have it set up differently so you might wanna ask the plugin developer that made TruePVE. You can just set the zone flag to "undestr true" on ZoneManager but then it wont take damage from players also.
i can make it work so the heli deals no damage to all buildings but that is not what I want. oki I want to try that thanks