Idk how this works but tried all possible flags. When set NoPickup flag prevents Nothing. When also set flag NoEntityPickup somehow they combine and prevent picking up items from the ground dropped by players. When set NoGather flag actually manages to stop players from gathering sh*t. I am trying to do this but it's broken Not sure if you hit the tree/node 10-20 times what will happen (probably just break the entity like it's not supposed to be) but hemp/pumpkin and all other collectibles will disappear like normal and you will see the message "Not Allowed to gather here" and won't give you resources but zone is GRIEFED this way. Is there any way to be fixed? I use ZoneManager for my lobby and made all stuff on purpose for decorative look, do not want to have players picking up the corn or hemp from the pots leaving empty pots and etc.
No Gather/Pickup broken?
I have been experiencing random functionality issues with ZM too. It's usually the "lights always on" for me. But that's the most "visible" one that happens. I found that I can reload the plugin and it will sometimes fix it. When that doesn't work, try re-downloading and reinstalling the plugin (overwriting it). I don't know why that makes a difference for me, but it does.
Thank you for the reply but I used zone manager only to make invulnerable arena pasted with copy paste in the ocean on my x2 sevrer so not familiar if there are other issues. Now started to create actual minigames and lobby map. I am not sure if reload/reinstall will fix the issue because maybe logic is codded like this in background. You actually do not earn resources if the flag is ON for NoGather (good), you see a message in the chat "You are NOT allowed go gather/pickup here" (good) but you are allowed to GRIEF the map if you want and pickup the collectables (of course no resources yield but) added stuff with RustEdit are gone this way.